Lineage hopes to maximize its potential user base in North America.
When North American gamers typically think about the
Lineage series, the first title
that comes to mind is
Lineage II. Our continent really
didn't get a chance to get into the original
Lineage like we did
with older titles like
EverQuest and
Ultima
Online.
Millions of Korean players loved the game, however, and many are still
hard at work on their characters. For the first time, NCsoft is
preparing to really push Lineage towards the North American
marketplace. Recently, Ten Ton Hammer had the opportunity to sit down
with two of the men in charge of pushing the original Lineage to the
North American consumer: Yong Take Bae,
Lineage Producer
and Young Park,
Lineage
Product Assistant for NCsoft West.
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A castle siege in Aden Castle.
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One of the first goals of these two individuals is narrowing the gap
between the content released in Korea and the content released in North
America. "We were analyzing everything and we realized that we were
experiencing a number drop from last year," Young Park said, "We wanted
to figure out what was causing the number drop. We have had very steady
numbers for seven years, and we knew we needed to do something. What we
realized is that we had a gap between the North American content and
the Korean content, and that gap was quite wide. We're planning to
reduce that gap, rather than having the year and a half gap that we've
had previously. The goal is to reduce that gap to three months between
the two versions of the game."
But that's not the only thing the NCsoft devs are attempting. Much like
many of the modern MMOs in North America, the NCsoft developers have
implemented an event system that drives dynamic content to their users
on a monthly basis. "After last year, we launched a brand new website
and have been running an in-game event every month," Yong Take Bae
said. "This has been generating some great feedback from the users, and
there's definitely more to come."
For the North American market, these are some tremendous steps forward
for the game. Revitalizing the product through services and events and
making the product more accessible to the current MMO generation is a
fundamental step towards making the game more accessible for North
American players. For those that aren't familiar with the history of
the game, I asked the developers to give some exact details on the
initial offerings of the product. "The game went live in Korea in
September 1998," Young Park added. "It still has over 100,000
concurrent users in Korea. It generates more revenue than
Lineage II and
falls just behind
Aion.
It's a very big phenomenon and it's really a chronicle of the history
of the online game. Back in 1999, the game had over 10 million users.
While the game is going free-to-play in Japan, we feel that the
pay-to-play business model is just more appropriate in North America at
this time." Some other things that the developers are hoping to include
are some statistic adjustment capabilities that weren't necessarily
available at the very introduction of
Lineage, and the
game has become much easier for players as time has gone on.