The current video game marketplace has not been kind to space combat fans. While we once had store shelves that were full of titles like
Wing Commander, X-Wing, Elite,
TIE Fighter, Privateer and
Freespace. Now the
space action genre has all but dried up, with gamers having to resort
to the older titles to get their space jollies. The video game market,
however, is incredibly cyclical and games that were once faring poorly
in the market tend to make rousing returns. Roleplaying, adventure,
first person shooters, and RTSes have all been up and down this roller
coaster, and if the developers at NetDevil have anything to do with it,
the space combat genre will hit another peak in June 2009 thanks to
Jumpgate
Evolution.
|

Jumpgate
Evolution will bring space combat gamers back into their glory days
after a very long reprieve.
|
Before I dive any further into this
Jumpgate Evolution
hands-on report, I need to give you a bit of my background info.
I’m a space combat junkie. Ever since LucasArts first started
publishing the
X-Wing
series, I’ve been strapped to a joystick and flying around
space looking for errant bogies to blast out of the black. While you
received a fine dose of unbiased content from Ten Ton
Hammer’s Jay Johnson with his unadulterated look at the game,
I come from a camp of players that grew up with the space combat
shooter.
When I initially sat down at one of the six laptops (yes laptops!) that
were running
Jumpgate
Evolution; I immediately noticed the astounding beauty of
JGE. For years, everyone has praised the graphics in
EVE Online.
However, the graphics in
Jumpgate
Evolution are as good or better than
its more strategic cousin. Compared to some of the very early builds I
saw at last year’s GDC and a few of the later conferences,
the play areas have greatly improved and offer a titillating amount of
visual eye candy. From enormous boiling suns to immense battle stations
and wrecked cruisers, the art team at NetDevil has really pushed
forward in their efforts in this department. These space areas are not
empty, lifeless husks of black; they’re stylized, active
areas that players will love to explore and fight in.
Along with the zones, all of the spaceships in JGE offer an incredible
amount of diversity from one another. After seeing dozens of
screenshots depicting the Solrain, it was nice to finally get a chance
to gaze at the Octavian ships. While the Solrain ships are streamlined
and sleek (more like the Republic transports in
Star Wars Eps.
I-III), the Octavian ships practically bristle with aggression. With
jutting protrusions and wicked profiles, these ships will definitely
sate the users lust to look as badass as they feel.
Comments
Post your comments »
Read all 7 comments and add your thoughts! »