Helping you collect all the pets in Ether Saga Online!
When the developers at Perfect World Entertainment put together their
North American version of
Perfect
World International, everyone on the staff at Ten Ton
Hammer was impressed. Everything in the game was translated extremely
well, and the gameplay matched what we expected from a game that
boasted so much hype.
Now the PWE team has put its efforts into the localization of
Ether
Saga Online, but what should gamers be expecting
with PWE’s next MMO title? Along with more tween-friendly
graphics and standard class-based advancement system, ESO sports one of
the most in-depth pet systems in any MMO thus far. Recently, Ten Ton
Hammer’s Cody Bye got on the phone with Craig Beers, the
product manager for ESO, to talk about the game’s pets.
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Pets are a
big part of Ether Saga Online.
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Ten Ton Hammer: Pets are
a big part of your Ether
Saga Online. Can you give us some basics? Can anyone have
pets? Can you choose to fight without a pet?
Craig Beers:
The pet system is the integral part of our game. Every class has a pet
in our game, unlike other MMOs that only have specific classes that can
have pets. They are important to the gameplay in several ways.
First, there are nine monster types in the game, and there is a
paper-rock-scissors system between those monsters. Some monsters have
definite advantages over other monster types. You can bring along pets
that can assist you against monsters that you might be weak against or
want an advantage over. You can choose to fight without a pet, but the
pets do give you added bonuses and skills that they get as they level
up.
The last really crucial element in the pet system is the fact that you
can Fuse with your pet and you have a shared HP pool. So if
you’re fighting a really tough monster that would normally
wipe the floor with your character, you can Fuse with your pet and
whenever the monster hits you, half the damage will go to you and half
will go to your pet. That’s really good for tanks as well,
especially if you’re fighting a big, bad boss mob.
Ten Ton Hammer: Do the
character classes fall into that
“paper-rock-scissors” system too?
Craig: All
the player characters in the game are humanoids, so that fall under one
of the monster types. But the classes don’t necessarily fall
into something like that.
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