Years of battle have taken its toll on the lands of Shavarath, leaving it bare and yet still holding a haunting beauty. Expected to go live around module 9, keep up on the development of this tattered lands with this dev diary series sharing both behind the scenes info on the zones and amazing artwork too!!

The Lands of Shavarath

Three factions cohabitate the Plane of Battle - Devils, Demons, and Archons - fighting an eternal war for control of the landscape. Everywhere are the signs of skirmishes, from the remains of the dead littering the landscape, to the terrible instruments of warfare dotting the ruined hills. The epic conflict between these three dangerous factions permeates the region as far as the eye can see.

The Art

Shavarath is like nothing in our game. It is a place devoid of vegetation, and the sky is covered in a deep cloudy smoke created from thousands of years of fighting. Instead of trees, there are immense crooked spires of rock that give this place an otherworldly feel. What can best be described as tar fills the deep chasms that separate the regions in Shavarath. This tar emits noxious fumes, which culminate into beautiful vales of light – a vivid contrast in this dreary world. The evidence of war is quite clearly seen all over the vast plains of Shavarath, from burning corpses to terrain covered in arrows and weapons. Ancient ruins dot the harsh and unforgiving terrain. Upon arriving on the plane, the player has a unique and breathtaking view of Shavarath. The different regions can be seen as well as epic points of interest, begging you to venture out to them.

With the art, we tried to really distinguish between the three factions. Each faction has their own personality deeply embedded in the artwork. For example, we chose purple and orange for the devil’s color scheme. Since the devils are Lawful Evil, the cooler purples reflect how they are cold, calculating, and evil. They are also quite organized, hierarchal, and selfish. This is represented in every element and structure associated with them. From the tall, proud, cold steel tower, to the aqueducts that suck the remaining resources from Shavarath, it is evident to the viewer that the devils are a menace to both their enemies and the lands they occupy.

Each faction has its own look and feel, and as the factions fight the land itself takes on that faction’s look and feel. We wanted to make it easy for players to distinguish among the factions. The best view of this three-way struggle is from on high, at a place called Amrath, which we’ll introduce you to next week!


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Last Updated: Mar 29, 2016

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