Balancing the melee action of the Choppa and Slayer.
Over the last few weeks, gamers have been plowing through
Warhammer Online’s
live events, eager to unlock the Choppa and the Slayer. With a whole
slew of events still planned in the “Call to Arms”
live expansion, Ten Ton Hammer sent our resident WAR fantatic, Garrett
Fuller, to talk with Executive Producer Jeff Hickman. These two mythic
(harhar!) personalities discuss the introduction of the Choppa
and Slayer and what players can expect next out of the Mythic
Entertainment team!
Ten Ton Hammer: What type
of trends are you seeing from players who take part in the live events?
Are people finishing them too soon?
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Players have
been scambling to unlock the Slayer and the Choppa.
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Jeff Hickman:
No, no. I think it is somewhere in the middle of frantic. I want to get
the new classes unlocked too. I’m going to work through to
get them but I am not going to go crazy about it.
Our indicators show that that almost everybody, about 90%, of our
players are on track to complete the Bitter Rivals event to gain early
access to the careers. So we are seeing players who have already
completed it in quite a large number. If you go in game and you listen
to people talking about it in general it’s not like this
rabid “I gotta do it!” Everyday is like,
“Hey did you finish the event for the day?” You see
players discussing it and it is a nice flow.
Ten Ton Hammer:
With these new classes, what is going to happen with this class mix?
Players are asking, why should I play a Marauder now, because the
Choppa is so good at its job. What is going to happen with these
classes?
Jeff Hickman:
I guarantee the same thing happens with these classes as does with
every other class. We’re going to introduce it,
we’re going to get a big rush and then we’ll get a
big slow down, and then the core players who really love the Choppa and
Slayer will stick with it and the other players will go back to what
they were playing.
In answer to the question of what does this mean to the Marauder, or
you can apply that to what does this mean to my Witch Hunter? What does
it mean to any melee DPS class? Each one of these classes fills really
the same role. If you think about it they are all melee DPS classes.
The thing is it’s about personal taste, personal play style.
For example, I play a Witch Hunter. I am not going to go play a Slayer,
even though the Slayer accomplishes the same goals, like killing
individual targets or fighting in close. It is just not the career for
me.
Witch Hunter is the career for me. Just like I would not play a White
Lion, they play differently and they feel different and reality is that
they are all balanced very carefully. While the Choppa or the Slayer
may be better in a certain situation, the other melee DPS classes are
better in other situations. It just depends upon what you want and what
your play style is.
Ten Ton Hammer: I agree,
people are definitely stuck to their core choices.
Jeff Hickman:
Absolutely.
Ten Ton Hammer: One of
the big questions with the melee classes is the knock backs. A friend
of mine said that with the melee classes you feel like you’re
constantly running back into a fight after getting thrown around. Will
the new classes have the tools to keep them in the fight instead of
constantly being bounced out of melee and forced to run back in?
Jeff Hickman: Absolutely,
I think it is a careful balancing act. If you look at the other melee
DPS classes or any careers in the game each one of them have certain
tools that can help them in a crowd control situations. When you look
at the game, we are constantly tweaking and looking at crowd control.
The word I am looking for is “Immunity Timers.” You
know, immunity from crowd control, making sure that if it happens to
you once, it isn’t going to happen to you again in the fight
that you’re in. We did a lot of tweaking of that in 1.2 and
already since I have been playing the last couple of days, I see a
massive difference in the amount of knock backs, stuns, which on a
certain level is necessary to the game, but certainly not fun to have
happen to you all the time. So 1.2 did a lot to address that, but yes
the Slayer and Choppa definitely have tools to deal with that kind of
stuff. Keep them in the fight!
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