"Don't touch that! Don't open the refrigerator! The spy is in the refrigerator!"
There is a jagged fissure of insanity which runs through the heart of
the EVE playerbase, a kind of feverish bad crazy that you simply don't
find in other online games. Oh, sure, everyone knows a tale or two
about the Starcraft player who stayed awake for 50 hours and
died from exhaustion because he
wouldn't stop gaming, or the legions of relatively mundane overweight
basement-dwelling nerds that populate the other MMOs that have a lack
of perspective that comes from playing in virtual worlds too much. Some
people like to point to South Korea's Starcraft tournaments as a sign
of abnormality, but sporting leagues are a 'healthy' expression of
hobby activity by most standards. No, if you want utter madness, you
have to look to EVE.
Humans, for all our pretensions, are monkeys, and monkeys are funny
creatures. One or two of them might seem normal enough, but in
isolation or small groups social animals aren't really their true
selves. With their overdeveloped adrenal glands, numerous
cognitive biases and a supreme
faith in the rightness of that same flawed cognition, when you get them
in groupings over a certain number hilarious things occur. What
differentiates EVE from the other MMOs - and what creates the level of
frothing madness - is the number of monkeys it manages to pack into one
barrel.
In World of Warcraft, while there may be an obscene 11.5
million people running about as elves and orcs hitting monsters with
swords and spells, those people are broken up into small groups of ten
to twenty thousand per server. If you don't like your server, you can
leave to another server, start anew, find a different social milieu.
The game is also infamously newbie friendly, which is partly why it has
gained such mainstream success; almost anyone can pick it up and play.
The basic group unit in WoW is a guild between 20 and 100 people; the
odd megaguild nonwithstanding, it's a grouping intimate enough that
every monkey can get to know every other monkey, and the primary social
activity involves groups of between five and 25. Even at this level,
though, there's a blurring of perspective in the minds of people; sick
days are called in from work to raid, personal hygiene is neglected,
obsession with purple loot and intensely personal dramas around said
loot occur.
By contrast, EVE takes a much smaller player base - perhaps 450,000 -
but jams all these monkeys into one barrel, a barrel from which there
is no escape - no 'other server' to flee to and begin anew. The
learning curve in EVE might as well be vertical, despite all the
efforts to make the game more newbie-friendly over the years; any sort
of mistake usually results in you dying horribly and losing substantial
assets, which are very limited when first playing the game.
Additionally, more than any other MMO, EVE relies heavily on
mathematics and spreadsheets in the player-run logistics and production
aspects of the game. Given the violence, loss, and (horror of horrors)
math, it is only a certain sort of of monkey who not only ascends the
nightmarish and Darwinian learning curve, but finds the process
entertaining enough to stick around and play for more than a week. So
this is EVE, a galaxy filled with socially inept spreadsheet nerds on
the one hand and obsessive, ambitious griefers on the other. Resources
are limited and must be fought over, and the only way out is to quit
entirely.
Unique in EVE, the number of people on one server puts the players far
beyond the threshold of intimate friendship; your average social unit,
the corporation, involves hundreds of people, while alliances made up
of these corporations include thousands of people. Thus, instead of
micro-level 'guild drama' over who gets what epic item, EVE suffers
from 'alliance politics' which in many ways have come to mirror real
world politics; the threshold of 'enough monkeys in one place' is
crossed, and you find yourself contending with alliances based on
ethnic and nationalistic identities, many of which carry their cultural
quirks and baggage into the realm of internet spaceships. EVE has
French alliances, Russian alliances, Polish alliances, German
alliances, you name it.