The beta for Runes
is nearly over. With all of the
localization issues nearing completion, the Frogster America team is
pulling out all the stops to make sure the public knows about the
upcoming launch of its game. Sean Kauppinen, Interim President and CEO
of Frogster America, Inc., checked in with Ten Ton Hammer's Garrett
Fuller to give us all the latest information.
Ten Ton Hammer: The
release date is set for March 19th. How are things going in these final
days before launch?
team has been working on making the launch levels and content
completely stable. We’ve done an incredible amount of work on
the game and want to thank the community and beta testers for their
feedback. We’re also adding additional content to the game
with the man-to-man combat feature that we added last week, a new
high-level raid dungeon this week, and polish all around.
I’m excited that we have such a great game at launch and the
team is committed to making the game even better with new content and
attention to any issues that are found after launch as well.
Ten Ton Hammer: What
lessons have you learned from beta that will now carry over into the
biggest lesson is the fact that the community can actually change the
game. I’ve worked on a lot of games and the
community’s feedback has always been important, but this is
the first time that it has influenced the game as quickly and as
drastically. There are other things that we analyze, such as where
people die as we balance the game. I think having a strong tool to
analyze how people are playing, enables us to constantly change it to
keep it both challenging and fun at the same time.
So the main lesson is the balance between challenge and fun and the
second is something we already knew, which is listen to your players.
Ten Ton Hammer: How is
the game different from other MMOs on the market?
who has played MMOs will likely have a certain level of expectations
when it comes to any new MMO. Runes
brings together a lot of
mechanics that have worked previously while adding some really unique
features, such as the dual class system.
I found myself playing far beyond the time limit I set for myself on a
few occasions so far, so whatever that magic is that makes you lose
track of time and really get into the world, Runes of Magic has it.