A good part of what makes fantasy gaming so appealing is the ability to step
out of your own skin and for a brief moment in time be something that you could
never be in the real world.  The virtual world is the ultimate leveled playing
field. No matter who you are in your everyday life, the avatar that you create
in this virtual world can be anything that you desire it to be with the only
limit being your imagination…and perhaps the fact that you don’t play forty
hours a week or hang with top notch raid guild, in which case you can only be
about 70% what you want to be (percentage may vary).

Ahh, but this is a material world and I am a material girl.  This means that
if all else fails, one can buy that other 30% (approximately) to coolness which
is exactly what is happening with the awed after mythical class weapons in
EverQuest II- the be all, end all of virtual godliness embodied in a shiny
little icon of death.

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Welcome to the den of evil and sin.

We all want one, but most of us who play EQ2 will never have one.  If you are
a ultra casual player then you likely won't even see the fabled version of the
class weapon let alone hold even a glimmer of hope of ever wielding your very
own mythical.  That is unless you happen to be one of the lucky few that are on
a server with a guild who is selling raid slots to earn these priceless
beauties, and then all you need is a solid stash of plat and a few free nights
to raid.

It has been a controversial subject and for those who haven't been following
the clandestine happenings on your own server, let me explain what exactly we
are talking about:

  • The Set Up:  Frank has been grouping his little butt off to complete
    the steps in his epic weapon quest line.  He's gotten all the way through the
    group and solo quests with the assistance of his small guild and finally has
    obtained his epic weapon.  It's shiny and super nice, but it just isn't as cool
    as the mythical version.  Unfortunately his guild is too small to do the raid
    content to get the mythical so if he wants to progress, he’ll have to use more
    unorthodox avenues.
  • The Deal: Frank seeks out the Super Guild of Uberness on his server as
    he heard they will allow outside players in on their raids to get the epic kills
    that will get Frank his mythical weapon.  Super Guild of Uberness requests 200
    plat for their guild's services which Frank pays up front and they arrange the
    days and times for him to join the guild raids.
  • The Reward: Frank gets in on the raids with Super Guild of Uberness
    (likely with a few others who have paid their way), and they get his epic kills
    that complete his quest.  Angels sing, doves fly, and everyone on the server get
    the silly text across their screens to let you know that Frank is cooler than
    you.  Huzzah!  Now Frank can spend hours admiring his gorgeous weapon that will
    slay kittens in a single pass.

Illegal?  No.  Cheating?  Not even a little.  Tasteless and perhaps frowned
upon?  Some believe so, but why?

Whenever we see another player making a gain that we don't think they earned
we get more than just a little irked.  How DARE they side step the toil and
turbulence that comes with unlocking tiers of end game raiding?  Who do they
think they are? Frodo?  One doesn't simply walk into Veeshan's Peak!

Relax my hairy-footed little friends.  What we are seeing here is what I like
to call a completely legitimate trade between consenting elves and trolls.  The
guild that did do all the work to unlock raid tiers has every right to take coin
for their services.  They earned it and if they want to hold belly dancing
parties in front of Phara Dar then that is what they should do.  This is
capitalism at its finest, but is there a line to be drawn and, if this is
acceptable, then does that line get blurry?

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My poor swashbuckler can only pretend to be that cool.

The first bit of trouble comes in with the players who sweat blood and cried
tears to help their guilds work up through the end game raid tiers.  Those that
had to do all the pre-work in order for the casual players to buy their way in
have their grand accomplishment diminished causing bad feelings all around.  It
ends up being some weird status thing where original guild members are the “old
money” and the guild borrowers are the “new money”.  They end up in the same
club, but one will always look down on the other.  You know what I mean if
you’ve seen the movie Titanic (and I know that you have!).

The next bit of trouble comes from those who start getting greedy.  A couple
hundred plat isn’t always easy to come by and all of the sudden those flashy ads
promising plat within the hour look just slightly more appealing.  Competition
can bring out the worst in some and yeah, those mythicals are just that cool.

So what’s the answer?  There isn’t one!  I’m all for doing what you need to,
within the confines of the game rules, in order to get ahead.   Those who paved
the road to the upper tiers of raiding to earn their mythical weapon still are
special.  Maybe not on the outside because mythicals are soon to be a dime a
dozen, but they are special on the inside, and that’s what really counts, right?


To read the latest guides, news, and features you can visit our EverQuest II Game Page.

Last Updated: Mar 29, 2016

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