Over the last few months, MMOs that focus on player versus player
combat have really risen to the forefront of gamers’
imaginations. It seems like everyone in the world these days is
interested in going one-on-one with their friend and blowing them to
minuscule bits. One of those PvP-based titles on the horizon is
Earthrise,
a sci-fi
MMO that features everything from big guns to cyber-enhanced psionics.
Ten Ton Hammer recently sat down with the
Earthrise team, and
we discussed everything from the current state of the game to the
closure of
Tabula
Rasa.
Enjoy!
Ten Ton Hammer: What
state is Earthrise
in right now? When will we see beta?
Atanas Atanasov:
We are currently evaluating beta applications and running client and
server tests. Some people are already playing the game, but a higher
number of beta testers will be invited in the upcoming months. We are
all eager to show
Earthrise
to everyone but you know that beta has its limitations.
Ten Ton Hammer: What was
your reaction to the eventual closure of Tabula Rasa? What
lesson has Masthead Studios taken from that story?
Atanas: We
learned a lot from
Tabula
Rasa’s launch and lifespan. With
Earthrise, we
started with PvP as our assumption of how people would compete in a
futuristic setting for anything –life, property, influence
and control. The storyline came secondary, supporting that competitive
gritty look of the future with a growing conflict between two powerful
factions. Earthrise is a sandbox environment that has technology and
market supply provided by players for the players, allowing for much
more dynamic and exciting economy.
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