In 0.0, you must win at all costs.
There is a peculiar philosophy of 'honor' that crops up in internet
games whenever real loss is unavoidable. When playing
Counterstrike, or
(god forbid) trying to PvP in
World
of Warcraft, you kill the other guy and he loses
nothing;
after a momentary delay the player respawns, good as new. While people
will occasionally get pissed off, the endless loss-free killing is the
whole purpose of these games and nothing is really taken away from the
loser. By contrast, in games like
EVE,
Shadowbane,
Ultima
Online,
or the old pvp servers of
EverQuest,
a PvP death results in appreciable loss of assets. In these games, one
inevitably witnesses the rise of a self-serving form of 'e-honor' or,
in EVE's case, one might call it 'space bushido.'
In an environment where there are no rules beyond might makes right,
intricate systems of mores develop that describe the socially
acceptable bounds of warfare. The most 'honorable' kind of fight is a
one-on-one duel; 'ganking' using multiple ships to attack a single
target is frowned upon, and a pilot who loses a fight yet behaves
honorably deserves 'respect' or 'props.' Certain taboos exist, such as
never deliberately disconnecting from the game to avoid a fight, never
using a 'login trap' to gain an advantage, or not using certain
'broken' ship setups. Among the many taboos of 'space bushido' is a ban
on espionage, because if one uses spies correctly, one can win an
engagement without ever actually fighting.
At its core, e-honor is a social construction that only benefits the
loser. The winner has already won, through whatever means; the loser
has lost substantial assets, and so is compelled to conceive of a
number of face-saving rationalizations. What space bushido provides the
loser is a way to cope with their loss: "Sure, I lost, but they ganked
me/used a login trap/violated a 1v1, so they have no honor." Another
oft-encountered saying is that a lost ship has no value, but a pilot's
honor is priceless.
All of this is harmless enough. People will swallow almost any
rationalization to feel better about themselves or cope with a loss; it
is human nature. The problem is that some people drink the e-honor
kool-aid too deeply, and begin playing EVE by a set of self-imposed
rules that simply do not exist for the rest of the playerbase. It is
this subset of the EVE population who often end up in an 'elite PvP'
0.0 alliance where the cultivation of an individual pilot's skill and
honor is exalted. Perversely, it is in 0.0 more than any other area of
the game that one needs to be willing to win at all costs. So we have
ended up with a galaxy full of curiously self-handicapped alliances
where military might may exist but the espionage capability is either
neglected or scorned openly as dishonorable. Of course, these entities
have managed to hold space - so, they argue, espionage is unnecessary.
Is it? Where would EVE without espionage leave us?