WAR: Paul Barnett Interview

The age of reason fails. Time for war

Games Radar had a chance to sit down with Mythic Creative Director Paul Barnett.


Mythic Creative Director Paul Barnett likes to talk. And not just about his online RPG. "A game guide is actually there to corrupt your enjoyment of the game. It tells you the most efficient, straightforward and dull way to increase your numbers, and in no way tells you the wonder and joy of the game you're playing. And for most games, the wonder and joy is in getting there. In fact, in most of life, the joy is in getting to something."


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The age of reason fails. Time for war

Games Radar had a chance to sit down with Mythic Creative Director Paul Barnett.

Mythic Creative Director Paul Barnett likes to talk. And not just about his online RPG. "A game guide is actually there to corrupt your enjoyment of the game. It tells you the most efficient, straightforward and dull way to increase your numbers, and in no way tells you the wonder and joy of the game you're playing. And for most games, the wonder and joy is in getting there. In fact, in most of life, the joy is in getting to something."

Get clicking to read more.


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