Archive

Create digital designs the LEGO Universe way: Part 4

Posted Wed, Mar 25, 2009 by RadarX

Whether you admit it or not, we all loved Legos as a kid and some still do. What is it like designing a world around these stackable blocks? Lead World Artist Nathan Storm returns in part 4 of this series that gives an in depth look at the technology and design behind the Lego world. Unfamiliar terms like Ambient Occulation and Light Baking are just two of the discussion points in this interesting piece.

Nathan says the lighting in typical digital gameworlds is pretty unflattering for our favorite bricks. For example, if you were building a LEGO model outside on a sunny afternoon, every brick, tube and stud would stand out.

If a cloud rolled in front of the sun, though, you would be looking at your creation in “ambient” light that would make it look less detailed. Electronic game engines mostly mimic dim ambient light, which can leave models like this one looking downright flat.

Source: Lego Universe Official Site

MAYANOBIT_tz
Our world made it through alright, but a number of game worlds came to an end in 2012. Did the ancient Mayans foresee these events?
Features
Mon, Dec 31, 2012
gunky
LEGO-Scientist.jpg

LEGO Universe fans build their final creations today as the demise of the building-block MMOG approaches.

News, Official Announcements
Mon, Jan 30, 2012
Martuk
LEGO-Blast-Off.jpg

Pack up your building blocks. 2011 has claimed another MMOG as LEGO Universe comes to an end early next year.

Press Release, News, Official Announcements
Fri, Nov 04, 2011
Martuk
LEGO_Level_Progression
LEGO Universe completely redesigned its gameplay when they went free-to-play. Ten Ton Hammer talked with Design Director, Jordan Itkowitz, about the new progression system, faction kits, future content, and staying microtransaction-free.
Interviews
Thu, Oct 13, 2011
Ethec

News from around the 'Net