Developer interviews were plentiful at this year's GDC and BattleClinic.com did their part to snag a great interview with EVE Online's CTO HalldÃ³r Fannar GuÃ°jÃ³nsson and Engineering VP Gabe Mahoney. They talk a little about the production of Apocrypha, some of its features, and an update on walking in stations!
Congratulations on a fantastic release in Apocrypha. What are you most proud of?
For me, Apocrypha is a holistic package. Everything is tied together in this concept of going into a wormhole. This is quite an achievement; in the past, we had a laundry list of features and directions, and did A, B, and C. But there wasn't any connection. That's what's so cool about Apocrypha -- we're introducing new space, and in that new space, well, there are resources to exploit, and they interrelate. I feel like it's struck a cord with the older population of EVE players. They feel like this is EVE at the core. Look, if you go into wormhole space and you haven't done your homework, you'll get screwed up.
Exactly! I've been a player for 5 years, but I haven't been playing because I've been working so hard to bring each release to life. When Apocrypha was released, I sat down and immediately put 20 hours in; 10 hours on Saturday and 10 on Sunday. I got lost in a wormhole and came up in a completely different part of 0.0. As an old player, it really reinvigorated me.
Please visit BattleClinic.com to read the full interview!