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Subscription Based MMO Games Grew 22% in 2008

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In a recently released study a UK reserach firm has put together data showing subscription based MMO games grew 22% last year led by reigning king World of Warcraft. With growth in consumer spending on subscription based titles, perhaps fears of the death of such business models can be laid to rest. Some very interesting conclusions were drawn:

By 2013, Screen Digest expects the subscription market to top $2 billion in consumer spending, holding its own alongside micro-transactions, due to "consumer acceptance of predictable subscription payments and the innovative use of premium subscription business models."

Check out the entire article over at Gamasutra.

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