This week Funcom has unveiled its first screenshots
to tell us about their new upcoming MMOG, The
. The game is set to take place in a
world within our own, where monsters and magic exists. And now, for the
first time ever, Senior Producer and Director of the game, Ragnar
Tornquist, was able to answer some of our questions about the game in
this exclusive Ten Ton Hammer interview.
Questions by: Garrett Fuller,
Ten Ton Hammer
Answers by: Ragnar Tornquist, Senior Producer and Director of The
Secret World, Funcom
Ten Ton Hammer: Our first look at
The Secret World reveals some amazing footage. Tell us about the
one of (at least) four trailers that will show off various locations,
monsters, clothes, items, powers and weapons you’ll find in
the game – and which will also introduce some of the
characters you’ll encounter in the story, both in the
Ten Ton Hammer: Talk
about the demon, is it even a demon? Also what ability is triggered
from the girl’s tattoo? It really is amazing stuff.
Yes, it is a sort of demon, but I won’t tell you exactly what
sort of demon it is. (It’s not a very friendly kind. Yes,
there are friendly demons. Or at least friendly-ish.)
And I can’t really divulge the precise nature of the
girl’s powers – although you will be able to gain
those powers yourself in the game. Eventually.
Ten Ton Hammer: In your
fact sheet you talk about not having to level a character, that
characters will be free to choose the skills they want in order to
fight monsters. Can you tell us about the freedom you are giving
much freedom as we possibly can. We’re getting rid of classes
and levels, and we’re going completely skill based.
Players can be exactly who they want to be. They can develop any kind
of character they want to develop – combining powers and
abilities how they see fit, whether that’s sticking to a
template or creating a unique hybrid.
Even better, you’re never stuck with the choices
you’ve made. If you want to reinvent yourself at any point,
you can. You don’t have to make a new character and start
from scratch – instead, you pick up some new skills, shuffle
the deck (so to speak) and keep playing. We don’t want
anything to get in the way of having fun, and we believe in empowering
players from the moment they start playing – making sure
there’s no steep entry barrier or endless leveling curve. In
that sense, and as we’re fond of saying, The Secret World
begins where other MMOs end.
Having said that, we’re putting a lot of focus on character
progression, and someone who’s played the game for six months
or a year will be (and look) a lot more powerful and have a lot more
gameplay options and cool gear than someone who just started playing.
And there are places and situations where only the most experienced are
welcome. But new players can quickly get to a point where
they’re reasonably skilled and can join in on the fun almost
anywhere in the game world.
Also, you’ll be fighting kick-ass demons and hordes of undead
using cool weapons from the moment you create a new character
– I swear to God, no dinky swords and diseased rats.
Ten Ton Hammer: You chose
the modern world as the setting for the game; can you tell us about why
you made this choice? What areas will players be able to explore?
real world is a unique and wonderful playground. There are so many true
stories, ancient myths and folktales, urban legends and conspiracy
theories, so many mysterious and exciting locations, monsters and
demons and gods, forgotten cities and lost civilizations, strange
creatures and mystical lore, so much reference material to draw on
– it really is the perfect setting for an MMO.
The locations we’ve revealed so far are the three hub cities
where players create their characters and start playing –
London, New York and Seoul – and two large
‘adventure zones’: New England and Egypt. There are
more locations, and after the game goes live it will keep growing. The
original codename for The Secret World was ‘The Entire World
Online’, and that’s my ultimate goal: twenty years
down the line, I want us to have covered all the greatest locations in
the world. And beyond. (There’s more to our world than just