Your how-to guide on consctructing a spaceholding alliance in EVE.
In
EVE Online,
the taking and holding of conquerable space by alliances in 0.0 is the
closest thing to 'endgame content' available in other MMOs. Unlike
raiding in WoW, which almost anyone who plays gets a chance to try at
some point, only a tiny portion of the EVE playerbase ever makes it out
of Empire. Unlike the gradual progression of PvE dungeons leading up to
a more difficult raid, the habits and skills learned by a corporation
in Empire are essentially the opposite of what one needs to survive in
0.0. This results in a somewhat stagnant closed system in the outer
reaches of space, where roughly the same crew of alliances who 'made
it' into conquerable 0.0 endlessly battle against one another. Despite
this, the process for creating a successful spaceholding 0.0 alliance
isn't difficult, but it is almost never spelled out explicitly - until
now.
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Suppose for the moment that you are the CEO of a corporation in Empire,
a director of such a corporation, or you'd like to become one soon. The
gameplay is getting boring - there's only so much one can produce and
mine, and the odd wardec or brief jaunt into lowsec or NPC 0.0 hardly
counts as PvP. How do you make the jump to transform your moribund
organization into something that is feared and respected throughout the
galaxy? What steps do you take?
First of all, you have to choose what sort of goals you have for your
nascent organization. A number of alliances exist in the game, as far
as the code is concerned, but they don't function as alliances; they
hold no space and exist as 'roaming PvP' entities, or they live in NPC
0.0 where there is no risk of losing assets in a conquerable station.
This is like going to Vegas and gambling with pennies amongst your
buddies in the parking lot outside of a casino; if your desire for your
alliance is to reach the endgame, you need to decide from the outset
that your organization's goal is conquerable space, lest you end up
like
Interdiction, who spend a
tremendous amount of effort on the forums trying to convince other
alliances that they are relevant despite never taking space or
attacking a control tower.
Once the goal is clearly set towards becoming a spaceholding alliance,
you need to decide upon your governing structure - ideally this needs
to be sorted out long before you have anyone else to govern. Alliances
tend to be ruled either by the founding corporation in a near
dictatorship (Goonswarm, Against All Authorities) or conceived as a
pseudo-democracy with each member corporation having a say in the
affairs of the alliance as a whole. You need to have this sorted out
before you begin recruiting other corporations to your banner,
otherwise there will be no end to the drama if you try to impose a
dictatorial mantle on a democratically-minded crew. From a standpoint
of sheer practicality, autocracy is easily the best option for alliance
governance; many of the functions of an alliance are most secure when
centralized in a single corporation, and autocracies are able to react
much faster to unfolding events than any of the talking-shop
governments.