style="text-decoration: underline;">

Welcome to the latest World
of Warcraft newsletter from Ten Ton Hammer.
The Overpull, where we gather most of the things we should and
a
few we probably shouldn't.

style="width: 250px; height: 50px;"
src="http://images.tentonhammer.com/newsletters/wow/farmwipe.gif"
alt="Now on Farm or That's a Wipe">

In this section we'll look at the hits and misses taking place in the
game. 

From
the good news/bad news Arena dept,. Rogue-Mage-Priest - the dreaded RMP
- has become the exception, not the rule as Paladins and Warlocks show
top representation in the Arena Tournament. Each are featured on 6 of
the top 10 teams.



On the flip side, zero Warriors or Druids have cracked the top ten.
 Holy Paladins are in for a big PvP nerf-bat beat down, so
we'll see
how this changes over the next few weeks assuming the patch goes live
at some point..



Speaking of patches, the odds-makers in Vegas show a 2:1 spread that
tomorrow is Patch day for the 3.1 patcheroonie. I wouldn't plan a raid
for tomorrow night if I were looking over the calendar.

 

style="width: 250px; height: 50px;"
src="http://images.tentonhammer.com/newsletters/wow/cavernsoftime.gif"
alt="Caverns of Time">

Ah the good old
days. Some we miss, but most we just
appreciate (for the fact that they're gone!).

I
remember when threat was a much bigger issue than DPS. We spent a heck
of a lot more time watching threat meters than damage meters before it
was "fixed."



Things that I'm glad I no longer have to worry about:

Aldor vs. Scryer

Gnomish vs. Goblin Engineering

Poison Making Materials (Rogue)

Random Drop Recipes (I do miss have something special though)

Reagents for class special spells - no more light
feathers (thank you glyphs)

Blue Pill vs. Red Pill (oh wait, nevermind)

 
 

style="width: 250px; height: 50px;"
src="http://images.tentonhammer.com/newsletters/wow/mishapsmayhem.gif"
alt="Medeor's Mishaps and Mayhem">

Giddy
with excitement or wringing your hands in nervousness? Is the patch
going to hit this week, and if it does how will it effect us? Call this
edition of The Overpull the Paladin special as you'll note more Paladin
tidbits than other classes. Well that and it is my main character class
and obviously the best class in the game.



The Arena
Tournament
is in full
swing and shows us that the new team composition to beat is the Paladin
- Death Knight-Warlock which make up 4 of the top 10 current teams. The
top spot goes to Hunter-Mage-Shaman though. Who knows where this will
shake out, especially since there are some hefty changes coming in the
patch. Do big changes in the live servers (i.e. Patch 3.1) cast a
shadow of doubt on wins prior to the patch? Sort of like performance
enhancing buffs? If we see Holy Paladins drop from the top ten teams, I
believe we'll have a good indicator.



I'm excited that Protection Paladins are getting some nice buffs, but I
have to curb that joy as my alternate spec (Holy) will be getting a
taste of nerfbat pie. Oh well, it'll all work out because I enjoy
playing that class.



That reminds me of style="font-weight: bold;"> this week's question:
Does your enjoyment of a class solely rest on where it falls on the
damage meter? We all want to be number one, but when you find yourself
struggling to keep pace with other DPS classes does it really decrease
your enjoyment? I've not played a pure DPS class in end-game so the top
of the damage meter is some mythical place I'll not see. However; I
find the discussions intriguing when Rogues and Mages quit to play
Death Knights or <insert other class here> because the
old grey
main just ain't what she used to be.



Don't hit send on that full-of-hate reply just yet. I understand people
getting their bloomers in a bunch when the nerf-pendulum swings their
way. If you're only true desire it to be tops of the damage meter, then
I believe you'll have to keep one of every DPS class at your beck and
call though. The pendulum swings, and sometimes wildly (sorry about the
start of Lich King Warlocks, but you're bouncing back nicely). Other
times there is no nerf, but other classes get some game-changing buffs
(*couch* Retribution Paladins). In the overall scheme of things though,
does that make or break the overall enjoyment of the game? Either you
like your character for all of the effort and fun while doing all you
can, or you just see it as a means to topping the damage meter. Which
is it?



If you're that out of sorts with your damage production, the good news
is that you can always use href="http://www.tentonhammer.com/node/66447">Refer-A-Friend
to
get to max level in about a week (of solid 24/7 playtime). I got my
character to 80 in around 7 days played and my friend will be
shattering that record as I'm sure many others have. So if you're tired
of some other class kicking sand in your damage meter's face, then go
do something about it.



And we'll leave off this week with a deep thought from style="font-weight: bold;"> Jack Handey Jenkins:

"I can picture in my mind a world without war, a world without hate.
And I can picture us attacking that world, because they'd never expect
it."

On my server we call that world "Darnassas." For the Horde y'all.



So many questions, thankfully Jack Handey is here to bring it all home.
So is the DPS meter really your fun meter? Is tomorrow patch day? Will
Paladins fall out of favor after they stop throwing out instant heals
for almost 20k?  href="http://forums.tentonhammer.com/showthread.php?t=42331">Stop
by
and let us know?






Until next week, have fun and thanks for reading,

Medeor


To read the latest guides, news, and features you can visit our World of Warcraft Game Page.

Last Updated: Mar 13, 2016

Comments