Thanks to the
incredibly popular Queen ballad,
the term “champion” often evokes thoughts of
grueling
athletic events or epic world-spanning battles. The Merriam-Webster
Online Dictionary
offers one definition of champion as
“a winner of first prize or first place in
competition.”
Champions are fighters, warriors, and competitors; they strive to be
the best of the best.
So when news of the super hero-themed
Champions
Online
hit the Internet almost two years ago, I was thrilled. The veteran team
at Cryptic Studios was going to open up the world of super powered
individuals again, but this time they could go back and fix anything
they should have done better in the original
City
of Heroes. Chief among my personal complaints
about the original game: Lack of super villain support from the initial
release.
Certain that Cryptic wouldn’t make the same mistake, I
followed
every piece of news that trickled out of Cryptic’s San
Francisco
headquarter, until it was announced that super villain would again be
put on the backburner for the initial Champions release. To say I was
frustrated would be an understatement, but I actually understood why
Cryptic would make this sort of move. Many games have been released
over the years that only support a one-sided sort of environment, and
by focusing on just one side of the constant battle, Cryptic could make
the lives of would-be super heroes that much more in-depth.
So I fumed and let the feeling pass. Eventually, I felt a bit of relief
when PvP in Champions began to be readily discussed, because one of the
main reasons I wanted to play as a super villain was to get my daily
dose of PvP out of my system. In their “Meet the
Team”
interview with Combat Systems Designer Geoff Tuffli, the developer
talks about
his excitement surrounding the PvP aspects
of CO:
PvP, on the other hand, when designed correctly offers constantly
changing and evolving gameplay that can provide some incredibly
memorable encounters. There are PvP encounters I still remember five
years or more after the fact. What I like about Cryptic's approach to
PvP in
Champions Online
is
that instead of being afraid of it, we're leveraging it where it makes
sense to make a better game for those who choose to participate in it.
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