Posted Tue, Apr 28, 2009 by Cody Bye
Ten Ton Hammer: Looking back, were there any horrible “Oh s&*#!” moments during the initial development and/or after launch? If so, how did the team handle the situation and what kind of resolution was there to the issue?
MM: We had an Influence (money) dupe bug that was reported within 48 hours of the game going live. The player who reported it didn’t tell anyone else about it, and wasn’t looking for anything in return. It was because of his noble efforts that we created the Bug Hunter badge in order to have something to hand out to upstanding players who know when something is severely broken and let us know without abusing it themselves.