Earthrise VIP Interview with Atanas Atanasov
Post-apocalyptic settings are all the rage these days, and our large
contingent of Ten Ton Hammer Premium
Members have fallen prey to the
dystopian fever as well. For their latest VIP interview, the
decided to send their excellent questions to the Earthrise
developers. With their usual flair, the Earthrise team
answered a large chunk of the inquiries, including questions on the
differences between Earthrise and other post-apocalyptic games, the
skill system and its “caps,” the usage of vehicles,
Ten Ton Hammer: Does Earthrise play similar to PlanetSide in some ways? (metal)
Atanas Atanasov: Like PlanetSide, Earthrise will feature dynamic combat that plays similar to third person shooter games, with emphasis on player skill in combat and emphasis on Player vs. Player gameplay. While the level of dynamic combat will be similar, Earthrise favors team play and customization of combat style with a large amount of abilities further tailored to the player's taste through tactical enhancements. Also, Earthrise focuses less on war itself and more on political and economic opportunities in times of turmoil between two opposing factions.
Ten Ton Hammer: What will separate Earthrise from the other "post-apocalyptic" games coming out soon? (Mordan)
AA: The game setting itself, the visual atmosphere and the gameplay of Earthrise differ from the stereotypical "post-apocalyptic" games on the market. While the game is set in a world that has survived destruction and is now inhabited by mutated monstrosities, it can be classified as "post-post-apocalyptic" as it is less about survival against the environment and more about what humanity would do if it won against the odds and is building a new society. Gameplay will also fluidly change from survival against the environment towards rivalry for the new resources uncovered and the power and influence associated in becoming part of the future of the Enterran population. Earthrise will also offer a true sandbox experience, giving players the chance to control certain zones and resources.
Ten Ton Hammer: Can you talk about the skill system in Earthrise? Is there a cap on how many skills a player can attain? (Arkane)
AA: Players will have access to a variety of combat, crafting and social skills that they can develop through combat, manufacturing and designing items, or as they acquire new offline professions. Certain logical actions for each type of skill, such as killing opponents for combat skills, will earn points that can be paid to advance skills. Each skill advancement to a new level will unlock new abilities for your character to use. Combat abilities can further be enhanced by opening Tactic slots which allow placement of Tactics - enhancement bonuses that modify the effect of the ability. There's no limit on how many skills a player can learn; given time and persistence, your character could attain all the skills in the game. Using the skills is a whole different matter though, as your equipment, armor and weapons, are prerequisites for using the abilities of each skill.
Ten Ton Hammer: Will there be mounts/vehicles in the game, how will they be used? (Clinique2)
AA: There will be vehicles in Earthrise that allow players to transport at high speed between locations, and also avoid risks such as wading your way through mutant infested locations or being ambushed by other players. While vehicles will not have any combat abilities, they also will have no cost associated with traveling. Mechas, huge massive robotic exoskeletons, will have imposing combat abilities but will require fuel to operate which will limit their use to urgent times such as siege territory attacks.
Ten Ton Hammer: What about the economy? Will there be an auction house? Will players be able to trade items? (Clinique2)
AA: No game can claim to offer player-driven economy and not allow players to trade among them. Players will have access to banking services and an extensive auction house / global marketplace that allows players to trade goods and services with each other.
Ten Ton Hammer: Will guilds/clans be able to change the landscape of the game? (Arkane)
AA: Guilds will have to operate with a dynamic, persistent world in mind which requires them to cover many economic and political grounds in order to ensure their influence in the game world. They will have to make sure they have a strong flow of resources from controlled territories and the PvE world in order to re-supply, their constant protection often requiring contracting other guilds for that purpose. Although Factions make initial impressions on the players, guiding and aiding them as they find their way through the world of Earthrise, guilds offer different and often more exciting opportunities for players to connect and fight united for their own cause.
Ten Ton Hammer: How will players collect their resources for crafting in the game? (TTH Staff)
AA: There will different types of resources based on the means of their acquisition and their use. Basic resources will be available from a centralized market place but their price will fluctuate depending on the availability of these resources from the mines. These mines are under constant treat of mutant waves and should be kept operating. Basic resources are the foundation of crafting and used by all items. Rare resources are mined from territories that guilds control over and have built mining facilities. These rare resources are used for the manufacturing of powerful items and then creation of items with major design enhancements added by the players. Without access to rare resources, players won't be able to achieve high levels of technological advancement so the resources extraction is required in order to push forward the economy of the game world.
Ten Ton Hammer: Thanks again for your time, Atanas!