Nothing is ever a "small matter" in EVE 0.0 space.
It wasn't supposed to end this way. Count Ta'Sessine and Serenity
Steele had envisioned a new form of business in
EVE,
a
venture capital group devoted to
populating the deserted tracts of 0.0 with outposts, the ferociously
expensive player-created stations which, in late 2005, no single
alliance had the capital or werewithhal to build. Created as a neutral
entity that would be above politics, the Interstellar Starbase
Syndicate (ISS) was the darling of New Eden's investor class. Each new
outpost they created was a separate corporate entity providing
dividends to its investors, and there seemed to be a bottomless desire
for ISS shares. At its height, many in the gaming media wrote about the
ISS's
IPO stock offering as an example
of emergent gameplay. But then, everything with wrong. By December of
2006, ISS had become the focus of a proxy war - a brushfire conflict
where massive powerblocs tested one another. Everything they had worked
for was ruined, and a GIA agent was there to help usher them to their
doom.

There are some regions that just aren't worth fighting for, and the
core of ISS lived in one of them - Catch. Centrally located in the
galaxy and adjacent to equally undesireable (and roleplayer-infested)
Providence, the territory held by ISS amounted to little more than a
galactic parking lot, with no valuable mining or ratting to attract
hostile attention. This was ideal for a neutral business entity, as it
allowed the ISS to rely upon a small volunteer defense force to patrol
their space, the ISS Navy. ISS's only neighbor was a small alliance
whose only ambition was to fly around while extremely drunk and bash
into things, the Interstellar Alcohol Conglomerate (IAC). Every now and
then IAC would shoot ISS, but it was hardly a threat; the very idea of
IAC being a strategic threat was patently ridiculous, given how
inebriated they were at any given moment.
After their first few successful outpost ventures, the injection of
fame and riches led the ISS leadership to expand their ambitions. No
longer would they merely hold worthless space, they would engage in
direct partnerships with existing powerblocs, setting up outposts on
their behalf in valuable regions. The first of these would be in
Tenerifis, for Lotka Volterra (LV). This would not compromise ISS's
neutrality, Count Ta'Sessine insisted, but while investors could be
fooled, the enemies of Lotka Volterra - the RedSwarm Federation (Red
Alliance, Goonswarm, and Tau Ceti Federation) - began openly denouncing
ISS for becoming a LV pet.

The neutrality policy had been at the core of ISS's defense for years.
By holding themselves as unaligned in 0.0 politics, investors could be
assured that ISS's outposts - technically, shareholder property - would
not be seized by other alliances. This policy was publicly and
vigorously enforced against any ISS member who spoke out too openly
about 0.0 politics. In one such incident in July 2006, a ISS Navy
director named Jacob Majestic was formally censured and stripped of his
roles and duties because he openly disagreed with the Band of Brothers
attack on Goonswarm.
Meanwhile, IAC had been expanding in a constellation within five jumps
of ISS. The third IAC outpost, in F4R, was constructed right next door
to two ISS properties, KDF and ZXIC. Proximity gave rise to escalating
tensions; rather than seeing IAC as adorable drunken neighbors who you
can have a friendly scrap with, ISS began to view IAC as a strategic
threat. And unlike in the early days of their existence as a mercantile
alliance, ISS was now absolutely loaded with isk. Enough was enough;
the next time IAC reset standings with ISS, Count TaSessine hired the
best mercenaries in New Eden and announced that he would protect his
investors assets by annexing everything IAC owned, driving them from
0.0 forever.