Character creation is a vital portion of any MMO. Whether
you’re just naming your character or – if
you’re like Champions
customizing every piece of equipment down to the codpiece,
it’s incredibly important to nail the player’s
sweet spot. One of the most critical elements of the Champions Online
creation scenario is the selection of the super hero’s powers
and deciding whether they’re dishing out fiery blasts or
sucking the life out of their enemies.
To help the player’s decide, Ten Ton Hammer has scheduled a
number of exclusive interviews with Cryptic Studios’ Bill
Roper focusing specifically on the various powers that players can
choose from. We started with three
“implement-wielding” power sets –
Gadgeteering, Munitions, and Archery – and we’ll
continue to expand this list as the weeks go on. For now, settle in and
enjoy a look at these upcoming powers in Champions Online
Ten Ton Hammer: The three
power sets that we’re covering in this interview -
Gadgeteering, Munitions, and Archery - all seem thematically similar.
For someone that hasn’t played the pen-and-paper version of
Champions or been able to check out the beta test, what are the
differences between those three power sets?
you’re right; they are all very similar. In fact, Archery was
originally part of the Gadgeteering set – it was a few powers
within that power set – but the players in the beta told us
that they wanted to be able to build a whole archer. So we decided to
fill that out into an entire power set.
Obviously the Archery set is oriented around ranged combat, but
there’s a diversity in the power set as well. You get lots of
different arrow types, and you’ll see everything that
you’d expect from a super hero archer – penetrating
and sonic and energy blasts. It’s the very strong,
four-color, archetypal archer set.
But we wanted to make it that way, and make it a very strong heroic
theme for a character. Every major comic universe has their archers in
it, but the existence of the Archery power set is in direct response to
what we heard from the beta players.
In terms of Munitions, it is very much for those players that want to
make the type of hero that has that complete arsenal. If you want to
make a high-end, special ops, military type character…
Ten Ton Hammer: Someone
like the Punisher?
or maybe a character that is a super soldier with a whole diversity of
high-tech weaponry. Also, Munitions is a good power set for those folks
that are looking for the “Gunslinger” type of
classes, especially with the different types of weapon replacements you
can get in the game so you can wield six-shooters or shotguns. You
could even make an entire “cowboy” outfit if you
Munitions is also one of those powersets that will be fairly usable
across the different power sets. On top of that, a lot of the NPC
enemies in the game use a stripped down version of the Munitions power
set. For example, street gangs are definitely going to use a lot of
Munitions powers. That isn’t just limited to Munitions
though, a lot of our enemies use stripped down PC powers.
The Munitions set, however, is very broad ranging and really helps us
populate the world and also allows players to make a variety of
different hero types, although I imagine anti-heroes will definitely be
drawn to this power set.
Ten Ton Hammer: What
is more along the lines of one of those “mad
tinker” character types. There are a lot of pet powers you
can use in that power set. That’s everything from robots to
That’s actually one of the crazier Gadgeteering powers. You
basically have constructed these attack toys, so you can adventure
through the world as this wild toy master. Some of the toys include
helicopters and little soldiers.
There’s also an experimentation ray, which is this wacky
looking ray gun that does a de-buff on your enemies but also has a
chance that there’ll be a sort of side effect. An example of
that would be actually shrinking your enemies.
Really, the Gadgeteering powers are really going to encompass a lot of
the less serious, more tongue-in-cheek sort of powers. It’s
really just a crazy mélange of the “everything
else” that isn’t encompassed or doesn’t
thematically fit with a lot of the other “gadgety”
power sets. It’s a big catch-all, and that’s why
there are so many different types of powers and/or pets in this power