Welcome to
the latest World of Warcraft newsletter from Ten Ton Hammer.
The Overpull, where we gather most of the things we should and
a
few we probably shouldn't.

 

style="width: 250px; height: 50px;"
src="http://images.tentonhammer.com/newsletters/wow/mishapsmayhem.gif"
alt="Medeor's Mishaps and Mayhem">

This
is a newsletter about World of Warcraft. I wanted to remind
you of this
prior to me going on a tangent about how <<insert
expletive
here>> cool the new trailer is for Star Wars: The Old
Republic.
If you haven't seen it, go href="http://www.tentonhammer.com/node/68749">check
it out, now. Seriously, href="http://www.tentonhammer.com/node/68749">go
watch it, I'll wait here.



Now back to our regularly scheduled program, the World of Blizzcon
disappointment. As we discussed a few weeks ago, there is no earthly
way that Blizzard can make a fair distribution system for doling out
20,000 or so tickets to the rabid Blizzard fans. There is not going to
be a World Wide Invitational this year which means that all 11-12
million WoW fans plus the gazillions of Starcraft and Diablo fans were
vying for tickets. Korea probably felt a huge latency bump at 10am
Pacific as the rabid Starcraft fans kept hitting refresh. Oh well,
maybe there is next year. Blizzard just received well over two million
bucks in 20 minutes (that's 10 minutes for the first time tickets went
on sale and 10 for the second) give or take. That's not a bad rate of
revenue generation.



Yet another patch (3.1.3) is going live tomorrow, so prepare
for a
productive Tuesday morning while servers get another dose of changes.
For once Death Knights only have one changes (so far). There
don't
appear to be any class-breaking changes, and to my untrained PvP eye,
it appears most of the adjustments are to balance the arenas and
battlegrounds (i.e. Paladin Hand of Freedom being shortened to 6
seconds and Warlock's Chaos Bolt now being subject to damage reduction
effects of the target).



Speaking of PvP, an interesting post popped up about href="http://forums.worldofwarcraft.com/thread.html?topicId=17367882158&pageNo=2&sid=1#24">gaining
experience points in battlegrounds
(thanks to MMO Champion). This has been discussed before, but back when
everyone farmed battlegrounds it probably didn't get much real
credence. Now that a lot of the battlegrounds are ghost towns, look for
Blizzard to start spicing up Battlegrounds (and don't forget that we
get a new battleground in the next content patch). When href="http://warhammer.tentonhammer.com/">Warhammer
Online
launched, I figured it was only a matter of time before we could level
all the way to the level cap in WoW inside of the PvP areas. Not yet,
but maybe some day.



Speaking of what's coming up, Xerin looked at some possibilities for the href="http://tentonhammer.com/node/68642"> next WoW
expansion.
I won't give away the whole story, but I believe the Murlocs are going
to inherit Azeroth. There are so many different directions that
Blizzard could go, it's almost impossible to name them all. I do
believe that we are closing in on an expansion that won't increase the
level cap though. Whole new worlds to conquer without leveling to 90.
I'm torn on this idea. I love leveling and all of the fun that goes
with outfitting a newly minted end-game character. The idea of no new
levels would take me a bit to become comfortable. There, that was
enough, I'm good. Bring on the next expansion.



Would you level up from one to eighty in
battlegrounds if you could? Did you get a Blizzcon ticket? Would you
play an expansion that didn't raise the level cap? Stop by and let us
know about your week of WoW  href="http://forums.tentonhammer.com/showthread.php?t=43316">in
our forums.



Until
next
week, have fun and thanks for reading,

Medeor href="http://wow.tentonhammer.com/">







To read the latest guides, news, and features you can visit our World of Warcraft Game Page.

Last Updated: Mar 13, 2016

Comments