Brand new IPs make a return to prominence.
Original creations in entertainment are hard to come by in our modern
world. It seems like every summer movie season is ruled by box office
blockbusters that are merely
different visions of old properties or
sequels
to previous year’s ticket smasher… which
happened to be a
different vision of an old property.
The
hottest books are constantly those
coming from a
well received series. Even niche
hobbies like pen-and-paper roleplaying games are stuck in a rut, with
the bestselling tabletop games continuing to be
Dungeons and Dragons and the
various iterations of the
Warhammer
franchise.
MMO gaming is no different. Over the past half-decade, gamers have been
bombarded with products derived from established worlds.
Star Wars Galaxies, The Matrix
Online, Lord of the Rings Online, Dungeons and Dragons Online,
Warhammer Online, Age of Conan, and others still have
bombarded MMO gamers with familiar settings, hoping that the long-time
fans will be convinced to buy their game.
But something’s changed. Recently,
Blizzard
confirmed that their next MMO will not be based off of an
existing IP, but be completely original. At E3 2009, upcoming or
in-development MMOs based off of original intellectual properties
outnumbered those based off established non-gaming IPs. While the big
buzz still surrounded games like
Star
Wars: The Old Republic, the original IPs are slowly
gaining ground on their enormous competitors.
Why the sudden and
dramatic shift?
To answer that question, Ten Ton Hammer queried a number of development
studios working on original IPs about their decisions to create brand
new game worlds and what kind of process they’ve been going
through to make sure their games aren’t lost in the great MMO
shuffle. Developers from Funcom, 38 Studios, Hi-Rez Studios, Quest
Online Studios, and an unannounced company all weighed in on the topic
and their answers are quite evocative.
However, it’s always important to gather the feedback from
the MMO fans as well. As we try to do in all of our premium articles,
we’ve asked you – the gamer –about your
opinion regarding original IPs versus licensed worlds and what
developers need to do to really get your attention in the growing MMO
marketplace. At Ten Ton Hammer our articles are always written with you
in mind, so it’d be poor-form of us to leave you out,
wouldn’t it?