Star Wars: The Old Republic's Trooper doesn't have the advantage of mystical powers or a super cool light saber, but they have a level of coolness all unto their own. What does it take to mold a class into a playable masterpiece? BioWare developer Damion Schubert shares about creating the Trooper class.

When we start designing classes, we want to start with the experience–what should it feel like to play– what should it feel like to play as a Jedi or a Bounty Hunter? When doing so, we often touch upon character archetypes seen in the films: what would it be like to play the Han Solo experience, the Boba Fett experience or the Darth Vader experience? We were still concerned about how these classes would fit into an RPG advancement system and fulfill certain MMO needs, but first and foremost, our top concern as we were designing the Trooper was “Will playing this make me feel like I’m a Trooper?”

Read this behind the scenes look at class development on the SWTOR website!


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Last Updated: Mar 29, 2016

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