The standard four-color comic book has its essential powers. You need
your super-strong individual, a toon that can be acrobatic in some way,
a foxy super heroine, and the brash individiaul that wields the book's
elemental forces. In our continuing series of power-focused interviews
with Cryptic Studio's Bill Roper, the Ten Ton Hammer staff grilled the
developer on the Ice, Fire, and Electricity power
sets. Keep reading to see his answers, including whether or not
"Earth" is ever going to be in the elemental set!
Ten Ton Hammer: What gameplay archetypes do the elemental powers fall into. Are they all ranged DPS oriented? Or are there some powers within Fire, Ice, and Electricity that are more melee-focused, maybe in the DPS or Tank areas?
Roper: There's definitely a broad range of powers. There's offensive powers, defensive powers, ranged powers, point-blank AOE powers, and we even do things where you can take certain elemental powers and apply them to weapons. For example, you could have claws that are electrically charged. In this way, you can build a lightning martial artist that has a lightning shield and uses hand-to-hand attacks but has that with lightning powers tied in.