Getting all the details for AoC's GU5.
Hard-working may be an understatement when it comes to
Age of Conan's
current live development team. Over the last few months, the developers
have pushed themselves to reconfigure a game that - at it's release -
wasn't what players wanted or expected. But with the upcoming Game
Update 5, the folks at Funcom have not only created new content for
their player base with the Tarantia Commons, but they've also
completely renovated what they're calling the "RPG system" in AoC,
among other things. Few games have seen such extensive changes in their
histories, so we sat down with AoC's Game Director and Director of
Communications, Craig Morrison and Erling Ellingsen, to find out some
of the details in GU 5.
Ten Ton Hammer: How much
new content will the Tarantia Commons bring to the game? Will there be
new dungeons or raids in the area to explore?
Erling Ellingsen: Tarantia
Commons District is the newest outdoor playfield for level 75 and up.
You will be able to experience countless more hours of content with a
whole new series of quests, outdoor boss encounters scaling from the
high rooftops of the district to the dark mysterious graveyard, and the
addition of a single-player as well as a 6-man grouped dungeon.
Craig Morrison: The
location really adds a lot of new very dynamic game-play elements. We
have really focused on adding interesting and exciting elements to the
design for these new play-fields and the urban environment of Tarantia
Commons has actually added to it even further, street riots and rooftop
game-play really brings some new dimensions into play in a way I think
players will really enjoy.
Ten Ton Hammer: Can you
tell us about the revamps you've made to RPG system?
Craig: That
would actually be an interview all in itself I think. There have been a
lot of changes in this update, but the premise is straightforward. What
we have achieved with this update is to make the item and statistics in
the game a deal more meaningful to the players’ progression.
One of the major issues many players had with the game when it launched
last year was that they didn’t feel a goods sense of
progression, and this update addresses that.
You can find all the details of the changes on our
community site article.
Ten Ton Hammer: How will
the revamped itemization of gear effect gameplay for both PvE and PvP
gamers when it goes live?
Craig: As
above it means that players can now improve their character more
through items. When a player finds different items through their
gameplay the choices of what to equip now mean more, and offer many
more options for customization. Hopefully players enjoy it much more
now that the relative merits of different items are clearer and more
obvious for them. So far the feedback seems to be positive.
Erling:
I’ve been getting feedback from players who claim that their
experience has completely changed with this update. It’s
quite interesting to see how much of an effect these changes have had.
Being able to understand more clearly what an item does to your
character makes a big difference for players, and having more
meaningful statistics on your weapons and armor I think makes obtaining
items a lot more rewarding.
And we all know that in RPGs finding good loot is a big part of the fun.
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