Gangland Gankage - A CrimeCraft Hands-On Preview

Seeking to take the best elements from two genres, CrimeCraft combines the persistent world, social nature, and loot from MMORPGs and combines it with the intense action of a shooter. We met with...

Seeking to take the best elements from two genres, CrimeCraft combines the persistent world, social nature, and loot from MMORPGs and combines it with the intense action of a shooter. We met with Vogster's Mike Donatelli and Matt McErney recently for a little hands on time with the game, and learned how Vogster's Ukraine-based powerhouse of a studio,and focus on player feedback to drive future development make CrimeCraft almost a crime not to read up on.

“We’re not a traditional MMO,” Senior Designer Mike Donatelli explained. “I play every night. We get a lot of level 1 MMO guys screaming bloody murder because they don’t understand what we’re trying to do. Don’t get me wrong, there’s story. There’s a bank, an auctionhouse, crafting, instances, so we have some of the trappings of an MMO. But we have just a few narrative, solo missions and PvE instances designed to set a context for the world... a ship with a boss that spawns and you can grind and get good loot off of, for example, but we’re not a PvE game.”

Plus, we'll get a hint or two on the game's pricing model, what's in store for future phases of beta, and Vogster's post-release plans in this in-depth CrimeCraft preview.

About the Author

Last Updated:

Around the Web