Empire space may not be as safe as you think
We
find ourselves in the aftermath of the
Second
Great War, the carnage and the
confusion of the routing of Band of Brothers and their vassals from
Delve and Querious. The balance of power has been overturned after
three years of violence. The last spastic tremors of the conflict
reverberate in the galactic north and northeast as the remaining
BoB-aligned forces are besieged, lesser ripples in the wake of a
greater drama. Increasingly, players are asking themselves:
Now what?
From the perspective of a 0.0 inhabitant, the political and geographic
dislocation is great. Entire power blocs have been destroyed or
rendered irrelevant. Long-standing coalitions have lost their strategic
purpose, not unlike NATO immediately after the fall of the Soviet
Union. Refugees of the losing side have had to evacuate their assets
with haste and withdraw to Empire or to safer locales in 0.0, leaving
many corporations in unfamiliar territory.
Yet, while the Great War captured the imagination of both the players
and the media, only a small proportion of the playerbase directly
participated in it. One might bandy about rough figures of twenty to
thirty thousand participants on either side of the war, yet EVE has
300,000 subscribers. The vast bulk of those pilots live in protected
Empire territories, patrolled by unkillable NPC 'police' and insulated
from the violence of 0.0. Bring up the map with 'pilots in space'
during Euro Prime, and it seems clear that 80% or more of the
population blunders through EVE in Empire, intolerably free of the
threat of violence. The Great War may have thrown the markets of Empire
into disarray on a recurring basis, but the Empire-dwellers themselves
remained effectively untouched. Unacceptable.
Historically, Empire has been an oasis of idyllic space-pacifism.
Pilots mine, run missions and produce with little risk of hostile
activity. On the rare occasion that a corporate war (a formal mechanic
that allows corporations to shoot each other's pilots without police
intervention while in high security space) occurs, conflict is limited
to the participating organizations rather than the population as a
whole. When the Privateer Alliance began experimenting with
cutting-edge gameplay by declaring corporate war on
everyone
- every alliance and every major high-population empire-dwelling
corporation - the result was delightful mass chaos. But because Empire
is where the bulk of CCP's subscription money comes from, the howls of
wounded carebears provoked a patch to drastically limit the scale of
corporate war. Empire was safe once more - until the coming of Jihad.