For
the latest installment of Ten Ton Hammer’s weekly review
of the
Champions Online
power sets, we spoke with Bill Roper about the
title’s martial arts themed power sets; Dual Blades, Single
Blade, Fighting Claws and Unarmed. Each of these sets will provide some
interesting options for those of you looking to get into some
fast-paced martial combat, so read on to learn all the details!
Ten
Ton Hammer: What can you tell our readers about the martial arts power
sets, which includes dual blades, single blade, fighting claws, and
unarmed?
Bill
Roper: The martial arts are a
particularly fun and active set of powers, and there’s a lot
that goes into them. One of the things that all the martial art school
share is this concept of “momentum.” This helps you
build out a sort of mixed martial arts character, because all the
secondary effects of these power sets generate energy. Although
we’re still finalizing all the text for these power set
descriptions, I like to describe it as basically as you’re
fighting these monsters you’re adding an effect onto the
attack that is a “momentum counter” and the more of
those you build up, the more additional energy you generate.
So the idea is that the more you attack and the more different attack
types you use against your enemies, the more energy you generate. The
martial arts schools are all designed around being very active. The
more you do, the more you benefit from this secondary stuff.
Ten
Ton Hammer: What kind of attacks can we expect from each set?
Roper:
The unarmed power set is really set up to do single target attacks that
are very powerful. It also does crushing damage, if players are
interested in specific damage types.
The claws are using slashing damage, and they have some specific powers
in this particular set that are interesting, such as Viper’s
Fang. Basically, when you do the Viper’s Fang attack three
times in a row, you actually do toxic damage over time. A lot of the
claw attacks are built to be doing these chains of attacks on single
targets. It’s really a back-and-forth sort of combat with the
claws.
Because, if you’re not getting momentum to happen, you always
have to go back to that energy builder, but the good thing about the
martial arts is that if you’re focusing your advantages
towards building that momentum, you can do more of those
“alpha strikes” against the enemy and hurt them
more.
Ten
Ton Hammer: Do any of the other power sets have these “chain
attacks?”
Roper:
Single blade tends to work this way as well. There’s the
normal energy builder powers, and then there’s a power called
Reaper’s Caress, which is a sweeping attack. If you do that
attack three times in a row, it applies a bleed to the target. Bleed is
basically slashing damage over time – a physical DoT. That
one doesn’t do as much damage to a single target, but it does
damage more enemies in an arc in front of you.
And there are more powers that work off of these damage types, like
“bleed” and “toxic” as well.
We’ve gone through the core mechanics and added in a sort of
“class” of damage or ability – like the
bleed – in other power sets.
So for example, we can use fear or bleed or momentum and use those
where we want to. You can then look through all the powers and
enhancements and figure out things that might have some good synergy
with your bleed martial art powers.
Comments
Post your comments »
No one has commented on this post yet. Be the first! »