Posted July 8th, 2009 by Cody Bye
Skill-based systems offer a lot more customization for characters than purely class and level-based ones, but the additional options come at a cost. They not only make the overall game more complex and less accessible, but they can also introduce difficulties in communication between players; a cardinal sin for a community-driven game. Finding other people to play with becomes its own puzzle when looking-for-group messages read like a spreadsheet: "LFG: +300 in hitting things with a stick, +210 in not visibly bruising, and +357 in upsetting monsters"
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