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38 Studios Developer Discusses the Level vs. Skill Dilemma

Posted Wed, Jul 08, 2009 by Cody Bye

“Micajah” Bye brought together a panel of developers that explored the two main advancement systems in current MMOs: leveling and skill-based progression paths. Due to the discussion that these questions brought to the forefront, we’re going to supplement the article with a few more answers from the developers at 38 Studios, specifically Lead Game Designer Travis McGeathy. Although he couldn’t talk in depth about the two systems because his game is still in development, McGeathy did weigh in on two of the questions that the Ten Ton Hammer staffers presented to the panel.

Skill-based systems offer a lot more customization for characters than purely class and level-based ones, but the additional options come at a cost. They not only make the overall game more complex and less accessible, but they can also introduce difficulties in communication between players; a cardinal sin for a community-driven game. Finding other people to play with becomes its own puzzle when looking-for-group messages read like a spreadsheet: "LFG: +300 in hitting things with a stick, +210 in not visibly bruising, and +357 in upsetting monsters"

Copernicus-Green-City.jpg

Some of the remaining game properties from 38 Studios were sold off during an auction this week but Copernicus wasn’t one of them.

News
Fri, Dec 13, 2013
Martuk
Copernicus-City.jpg

Bidders made their offers for the remaining game assets and tech left over of the defunct 38 Studios in the final asset auction earlier today.

News, Official Announcements
Wed, Dec 11, 2013
Martuk
Copernicus-Night.jpg

The auction for 38 Studios’ game assets and IPs has been pushed back to December following “greater than expected” interest.

News, Official Announcements
Fri, Nov 08, 2013
Martuk
Copernicus-City.jpg

The lawyer charged with selling off 38 Studios’ game IPs wants to delay next week’s planned auction due to “greater than expected interest.”

News, Official Announcements
Wed, Nov 06, 2013
Martuk

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