Along with all of our awesome content from this last
weekend’s Champions Online PvP event, the staff at Ten Ton
Hammer is proud to present our last little segment on the power sets in
CO. Reuben “Sardu” Waters sat down with Bill Roper
to discuss the Power Armor and Might power sets. There’s
definitely some intriguing options in both of these sets, so make sure
you check ‘em out!
Ten Ton Hammer:
We’re on to our last combination of power sets, which happens
to be Might and Power Armor. Could you give us a brief overview on
these powers?
Bill Roper: They’re
certainly two diverse powers, but if you could draw a line between the
two sets it would be that they’re both all about delivering
the “big punch.”
The Might power set is built around the classic big brawler, melee
combat super hero. They definitely have a lot of “big
impact” hits. One of the cool things about the set is the
ability to “knockdown” or
“stun” your opponents while you’re
punching. That’s kind of your biggest advantage with the
power set.
Obviously people that pick the Might power set are going to be in the
middle of melee, drawing aggro, and acting as a really functional tank
sort of class. People that take the might power set will be focusing on
strength and endurance; they want to do more damage and have more
knockback with the abilities that have knockback potential.
It’s kind of a cool set, because when you’re
actually using your powers – depending on which powers
you’re using – you’re either knocking
enemies down and stunning them in place or clearing enemies away from
you with big knockback attacks.
Another cool feature of the Might power set – and you
don’t necessarily have to do this – is the fact
that strength is a major component of the set, and when you boost this
stat it allows you to pick up bigger and bigger objects in the world
and environment. It’s a nice added range component to the
power set. You start by picking up mailboxes and benches and things
like that, but then you start being able to pick up pieces of rubble
and cars and even up to things like tanks and even larger objects in
the world.
Ten Ton Hammer: Is that
ability inherent to the Might power set? Or is that something that
anyone with strength can do?
Roper: There’s
actually a power in the Might set called “Hurl”
which actually allows you to pick up and throw chunks of the ground.
But it’s actually strength that allows you to pick up stuff
in the world. The higher your strength, the larger the objects are that
you can pick up.
Ten Ton Hammer: And what
about Power Armor?
Roper: Power
Armor is designed to have big impact attacks, but in a way that those
are controlled through cool downs based on where the power is focused
from. For example, when you get the first powers in the set, you have
wrist blasters and eye beams. There’s a series of attacks in
the power set that emanate from the hands, and then there’s a
series of attacks that emanates from the eyes. Finally,
there’s a series of attacks that emanates from the chest.
All of those attacks are on individual timers, so basically the
mechanic there is to rotate those powers and when you’re
using them. This makes it interesting, because you might have three
different types of eyebeams that you’re using. It’s
a bit more strategic way to play.
It’s all about Power Armor having that really big punch.
There are also some really heavy Power Armor selections that make the
set great for tanking. It also has its own tech shield, so that when
you block there’s this digital projected shield look that
comes up in front of your character.
Ten Ton Hammer: Last
month on the official site you showcased “developer
favorites” and you mentioned that Power Armor was your
favorite because it plays differently than all the other sets. What
type of differences set it apart?
Roper: The
really big difference is obviously the mechanic we talked about earlier
and the effects of those cool downs. I always feel like I’m
making slightly more strategic decisions with Power Armor, especially
when we typically have that fast-pace, action-style of combat that we
use. It’s not like I’m going “boom, boom,
boom” and I’ve used three different abilities.
Instead I’m going through my powers and specifically picking
them for their varying effects. They’re very situational,
because my powers might all be on the same timer.
Plus I think Power Armor has some really neat effects animations, like
when you’re firing your shoulder rockets and *schwing* a
little rocket comes up that blasts out at your enemy. It’s
got a lot of mechanical effects with it that happen when
you’re using your various powers – like a gattling
gun that pops up – and I really enjoy watching those.
And who doesn’t like making a cool Power Armor guy? I want to
have my big giant mecha looking dude to run around with. It’s
pretty fun.
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