Updated Sat, Dec 05, 2009 by Ethec
So you've decided to roll Asmodae. Contrary to widespread belief, Asmodae aren't necessarily "evil," but certainly got the worse end of the deal when the cataclysm rent the Tower of Eternity in two. No matter how much time you put into making your character pretty, remember that your Asmodae-ness will shine through in several ways. More sinister-looking Asmod visual attributes - large-ish claws on our feet and hands, a length of mane on your back, sallower shades of skin, scars, and spell effect like red eyes - are simply adaptations or the result of their environment. Nonetheless, living in a rugged land has made the Asmodae into a hard people, and at first brush they are certainly act a little more barbaric than their Elyos cousins.
Archetype, sex, and appearance are three options you won't be able to change with your Aion character, so choose wisely. Be sure to read the archetype descriptions closely and pick something you'll be happy with over the long haul.
You'll start your journey in Ishalgen with Aldelle Basin. Double-click Vandarnt, one of the ubiquitous Ulgorn's raiders, to receive a quest to eradicate the local sprigg population in The Sprigg's Revenge. Spriggs don't pose much of a challenge, so this is a perfect time to learn a little bit about your (rather limited) combat skills. You'll add more skills and spells at level 2, 5, 7, and 9, so be sure to read up on and get the most out of each successive round of new abilities.
Complete your first mission and Vandarnt will send you on your way with The Sprigg Report. Trek down the road a goodly ways until your just past the ruins on the hill. On the other side, below, and to the left lies Guheiten's Tent. Turn in The Sprigg Report (grats! Level 2!) and pick up For The Love of Fruit from Vanar. Start at the Sprigg Den just to the northwest of Guheiten's Tent, double-clicking the fruit baskets (be sure to "Take All" each time) and working your way counterclockwise. Return, turn in, and get Sight for Sore Eyes, which will take you just to the northeast once again. Turning in this one will get you Level 3 and Vanar's Flattery, and you're off again to your next quest hub: Aldelle Village.
Pull up your map (keystroke [M] by default) and you'll see the cusp of Aldelle Village down the road to the southwest. Entering the village will grant you one of two "pop-up" quests: Captain's Orders. Hit [J] to pull up your quest journal and see that this is also your first campaign quest. Campaign quests are mandatory storyline quests that also provide you with some excellent equipment upgrades, so it's worth your while to complete these first.
Ulgorn is standing in the middle of the village. Report to him to get a few more campaign quests (Thinking Ahead, The Search for Rae, Memento Mori). While you're in the village, grab The Shinier The Better from Bacorkerk (sell off any misc items you have to the general goods vendor next to him) and Urd's Request from, not surprisingly, Urd. Before leaving the village, talk to your class instructor and pick up the next round of spells (Priests and Mages will find their trainer in the northwest of the village, Scouts in the eastern part, Warriors in the west). Then chat with Boromer to advance Thinking Ahead (and see your very first cutscene, and get in touch with your bad Asmod self). You'll then venture down the road to talk to Nobekk for another Thinking Ahead quest advance, plus Angelica for Health and Wellbeing. Off to Lake Tunapre.
You'll pick up Talking with Mirou on the way to the lake. Start cranking on the slinks and airons around and in the lake and you'll hit level 4 soon enough. Keep an eye out for Angelica to harvest for Nobekk too. When you finish, talk to Bohr next to Negi's Dock. You might as well accept his proposal for the experience and cash - if you refuse you'll be able to accept again immediately. It seems Bohr's cowardice knows no bounds. If you're lucky, you'll loot a rolled scroll. Double click it to get Return to Sender, a simple delivery quest that's the perfect way to return to Aldelle Village.
Turn in this round of quests to advance Thinking Ahead, then pick up Idle Hands from Kaindal (he's wandering through the center of the village). Take care of the Sprigg Gatherers next to the lake, and you should be level 5! Train your new spells and abilities, set up your hotbar, and return to the village. This is a great time to sell your stuff, put any potions you have on the hotbar, and expand your cube (or inventory, since soon your trips will take you farther afield), and buy your level 7 spells / skills. Finish any remaining business you have in Lake Tunapre and Aldelle Village, then head west on the road to Munihele Forest.
When you first venture into Munihele Forest, you'll come across Dabi and Motgor. Motgor will complete Idle Hands and offer you Insect Problem. Whichever insect you choose, both the Sparkys and Sylphon are in abundant supply nearby. Talk to Dabi to get Search for Rae, Token of Lost Love, and Sap for Leather. Before heading southeast to Verdandi, take care of Insect Problem and Token of Lost Love then hand them in, but save Sap for Leather for now. Head to Verdandi to advance Search for Rae, and she'll want you to gather sticky mushrooms. These grow on the base of certain trees, and several of the spawns seem to be broken. Just keep clicking and searching until you get a usable node.
Verdandi will "tell your fortune" - a little bit of a playable cutscene that's to be continued later. Cull the Doru population a bit (and welcome to level 6), then Verdandi will ask you to figure out which ribbit is the meddlesome little Rae. As you can probably guess, the cute ribbit is the correct one.
Instead of returning to Aldelle Village, venture onward to Auturoon Sentry Post, your next quest hub. There's a flight transporter to Aldelle Village that you can unlock there to make your village trips hassle free.
When arriving, the first thing you should do is click at the Obelisk to bind yourself to the area. You're bound to die at least once (get it?) in this area, and returning here after death will save you a trip (you could opt to bind in the village, but that couple hundred kinah for the flight can add up). Next talk to Derot to advance Memento Mori and grab Up to No Good, then Mijou will advance Teaching a Lesson and give you Food Thieves and Checking on a Friend. Grab Brax Skin Rug from Denma too. Before starting the grind, fly to Aldelle Village and turn in Sap for Leather and get Delivery of Leather. Now is a great time to replace your leg armor from the armor vendor.
Now you can save a few kinah and use your return ability to get back to Auturoon. Once there, hunt the nearby brax and karniff (note that these wolf-like creatures are the first kill-on-sight aggro creatures you'll meet). If the brax are overhunted (they're both few and you only have a random chance of picking up the quest loot), keep going on the karniff, and work your way into the sailors and peons on the dock leading to the ship. Return to Auturoon when you've completed this stage of Taking a Lesson, then grab Treasure Map from Ludun. The treasure map is on a table amidships once you've fought through the sailor spawn. Take out some enough brax and karniff to knock out those quests on your way back to Auturoon. Turn in the Treasure Map quest, pick up Black Opal.
By this time you should be a comfortable level 7. Place your new spells / abilities on your hotbar for your next formidable task, stealing the Black Opal out from under Carak in his nearby lair. Note that you don't have to kill Carak if you're careful (or happen to be a rogue and can stealth in). Carak is a challenge at level 7, but entirely beatable. The treasure is at the far end of the lair, click to loot. Congrats on your Treasure Hunter title (press [p] and click , and be sure to equip your new necklace. You're done with the Auturoon quests
(Note: at this point you can choose to do Odella Plantation quests or the Prison Camp quests. Odella Plantation quest chains tend to be a little longer, but the Prison Camp is farther away. My usual plan was to do the Prison Camp quests, then use your "return" ability to get back to Auturoon, turn in your Prison Camp quests, complete the Odella quests until complete while waiting for return to recover, then head back to the Prison Camp. Seesawing back and forth seemed fairly fast, but if you want to start with Odella, feel free!)
Head north to the Prison Camp, which is more like a graveyard. Along the way you'll pick up Captain's Secret from Jephoni. The ghouls for Memento Mori, but the plant-like creatures flatten themselves against the ground and can be a little elusive. Take care of Captain's Secret too, then return to Auturoon, where you'll get Treasures Within Treasures from Derot. It's a great time to work on your Odella questline, so feel free to skip down to the Odella questlines while your Return ability recovers. The Prison
Along the line you'll likely loot a silver necklace, a quest item. Click it for a super simple delivery quest that leads you back to the Prison Camp and Ashes to Ashes. The bone piles are scattered on the ground around the incinerator (just to the right inside the Prison Camp, just before the first wall (loc: 493, 1944). You may need to clear the spawn to safely dispose of the bones. Click on gravestones and kill mobs to satisfy Treasures Within Treasures. Then bounce into Auturoon.
Return to the Prison Camp. Continue up the ramp to find Munin, a daeva imprisoned deep within the Prison Camp. He'll be more important later on, but for now advance Treasures Within Treasures and grab A Demanding Request. You can complete this quest at your leisure but, though I can't speak for all the rewards, grabbing a Ginseng Root from an Odella Plantation farmer produces Murin's Hat, a nice looking hat that almost completes your ensemble. Kill the necessary Grave Sparkeys and return to Murin. you won't be able to go any further in Prison Camp.
Unless you're level 9, you won't be able to work on Munin's Ascension quest at level 9, but pick it up if you can. With all quests complete, return to Auturoon.
Pick up Hit Them Where It Hurts and The Robbery Plot from Mijou in Auturoon (you may need to advance to level 8 first, so work on your Prison Camp quests if you like). Head up the road to Odella Plantation, advancing your quests and grabbing Pearls Before Swine from Alfrigh and Devalin on the way. The dumdum pots are close to the buildings on the plantation. Keep in mind that while the farmers won't aggro you, the sentries and Grey Man Fighters and Sentinels will. Gather the pots with caution, and take out a Sentinels and Iron Ore nodes whenever you see them. Both of the latter are scarce, but the Iron Ore is harvested three at a time and leads to a shiny new weapon!
When finished, return to Alfrigh and Devalin and turn in on the way back to Auturoon. Sell your miscs, and by this time you might have looted a green item that you can't use or don't want to use. Instead of selling it, consider buying a set of Extraction Tools to convert it into a special level 12 enchantment stone that will convert one or your items into a "+1," with increased stats across the board. Use these stones only on an powerful item you've just received and are sure to keep uptil level 12.
Fly back to Aldelle to advance The Robbery Plot with Hephe, and take the opportunity to sell down your equipment and pick up your level 9 spells. Another trip to Odella will close out The Robbery Plot, and you can track down Gray Mane Fighters for the last stage of Pearls Before Swine too.
By now you should be level 9, so if you don't have Munin's Ascension quest, make a quick trip to Prison Camp to get it before returning to Aldelle.
A quick trip to Adelle will get you The Abyss Gate, and you'll need to get quest advances from Nobekk, Derot, and Verdandi for this and to gather the cards you need for the Ascension quest. Pick your way into Dubaro Vine Canyon, which is west through Odella Plantation (consult your map). Naalto will advance The Abyss Gate quest, and offer you Suspicious Activity. The patrol mobs you need to complete this quest are in abundant supply on your way to destroy the Abyss Gate. The fastest way to get there is to go straight on when the road forks, but DON'T try to rush through the mobs or sneak past any unless you're sure you can make it. It's a long run back into Dubaro Vine Canyon from Auturoon if you die. Speaking of which, it's a great time to group up if there are other players working on the same objectives about.
When you reach the Abyss Gate area, Rae is just to the left before the door. The blue power generator is off to the left and the green generator is around the room to the right. The violet generator is at the top of the platform (destroying it will grant you a nice little Abyss Gate destruction cutscene), and likewise is the boss mob you need for Suspicious Activity. He's not much of a challenge as long as you clear the platform of potential adds. When complete, talk to Rae again, then work your way ever upward to Naalto to finish out Suspicious Activity, return to Auturoon, fly to Aldelle, and receive the thanks of Ulgorn. You've got a new title to equip too - "Raider Hero". Just one more step to complete.
Fly back to Auturoon, then run to Munin at the Prison Camp. Cards in hand, Munin will guide you through a piece of cake interactive cutscene, at the end of which you'll choose your class. Read well and pick just the class you'll want over the long-haul - not just the class that sounds the coolest. When complete, take Munin's offer for a free ride to Pandemonium. Congrats on level 10, your new class, and for completing the Asmodae side of Ishalgen!