style="font-weight: bold; font-style: italic;">Primary
Professions-


This is primarily about the simple outright benefits of the profession
that affect your character directly and not so much the combination of
professions to benefit each other.



style="font-weight: bold; font-style: italic;">Alchemy-

Benefit- Mixology- You receive increased effect and duration when you
drink any flask or elixir you are able to create.  37 spell
power and double duration on flasks and elixirs.



Instead of receiving 125 spell power from Flask of the Frost Wyrm, you
will receive 162 and it will last two hours instead of one. 
Alchemy also allows you to make various elixirs and potions that can be
useful in many situations around Azeroth.  





style="font-weight: bold; font-style: italic;">Blacksmith-

Benefit- The ability to socket bracers and gloves.  2x 19
spell power gems = 38 spell power increase.



Blacksmithing is by far the most expensive profession to level up these
days and since the only thing you gain is the sockets and none of the
gear you can create is wearable on a Warlock this isn’t the
best choice for you.



style="font-weight: bold; font-style: italic;">Enchanting-


Benefit- 38 spell power



Enchanting offers you ring enchants.  The best ring enchant
for Warlocks is +19 spell power.  Therefore with 2 ring
enchants, Enchanting offers you 38 spell power.  Enchanting is
also a great money making profession.  You will be able to
disenchant all the gear you would normal vender away which ends up
making you a ridiculous amount of gold or an abundant amount of
shards/dust in your bank.



style="font-weight: bold; font-style: italic;">Engineering-

Benefit- Jumper Cables, Repair Bots, decent headgear, and trinkets.



Engineering isn’t a profession that’s going to
directly benefit your DPS.  With endless trinkets and doodads,
Engineering is an extremely handy profession though.  



style="font-weight: bold; font-style: italic;">Herbalism-


Benefit- Life Blood:  Uses your skill in Herbalism to absorb
energy and nutrients from the earth, healing you for 2000 over 5
seconds.  (level 80)



Combined with Alchemy or Inscription Herbalism becomes even more
valuable.  I don’t see Life Blood as an ability to
make your decision over.  Herbalism’s real benefit
is the ability to save gold by allowing you to pick herbs instead of
having to purchase them from other players.



style="font-weight: bold; font-style: italic;">Inscription-

Benefit- 37 spell power.



Inscription workers have the ability to create and wear the best
shoulder enchants in Azeroth.  If you are exalted with Sons of
Hodir after weeks of daily quests you can get the 24 spell power, 15
critical strike enchant.  With Inscription, you have an
enchant that offers 61 spell power and 15 critical strike available to
you.  Other than that, inscription requires herbs and is
fairly easy to level.  Be careful at higher levels though, the
best patterns come from rare books, so, make sure you have the ones
that take the least amount to create before you start wasting materials.





style="font-weight: bold; font-style: italic;">Jewelcrafting-

Benefit- Offers 3 unique gems.  39 spell power.



The gem that’s best for warlocks is the 32 spell power
gem.  The gem is unique to 3, this means you can make 3 of
these Jewelcrafter only gems put them in any slot and they will award
32 spell power.  Another great thing about these gems is that
they are prismatic, which means they fit any slot.  So, put
them in your blue slots since its so hard to find good caster DPS blue
gems and they work just fine towards Meta gems and socket bonuses.
 



style="font-weight: bold; font-style: italic;">Leatherworking-

Benefit- 37 spell power.



Leatherworking offers enchants through the Leatherworker only Fur
Lining enchants.  The Warlock one is 67 spell power to
bracers.  That’s 37 more than the next
best.  Other than that Leatherworking is pretty pointless for
Warlocks.



style="font-weight: bold; font-style: italic;">Mining-

Benefit- Toughness: 50 stamina = 500 health



This is not a good choice as a Warlock.  500 health
doesn’t make enough of an effect on a cloth wearer to invest
a profession.  If your Warlock is a Jewel Crafter or
Blacksmith, then Mining might be alright to have, but, I advise you to
drop mining when your Jewelcrafting/Blacksmithing has reached 450.



style="font-weight: bold; font-style: italic;">Skinning-

Benefit- Master of Anatomy: 32 Critical Strike = .7% Critical Strike
chance.



This is a decent choice for Destruction Warlocks since they rely on
critical strikes as their main DPS output.  If you happen to
be a leatherworker that’s also is an incentive to roll
Skinning, but don’t take skinning just because
you’re a Leatherworker.



style="font-weight: bold; font-style: italic;">Tailoring-

Benefit- Lightweave Embroidery: Cloak Embroider- Chance on spell cast
to increase spell power by 250 for 15 seconds.  



Tailoring offers cheap leg enchants and the ability to create your own
gear, even at high levels.  The main difference is Lightweave
and Darkweave Embroideries.  Darkweave is a simple mana regen
that is worthless for a Warlock.  On the other hand is
Lightweave, this is the best cloak enchant a DPS Spellcaster can have,
and it’s only available to Tailors.  It is a 50%
proc with a 45 second internal cooldown.  Once every minute
you’ll receive an extra 250 spell power for 15
seconds.  To find out the average spell power increase you
take 250 and divide by 4, this way you take what you gain 15 seconds of
every minute and divide to find out what the average gain is during the
entire minute.  250 / 4 = 62.5 spell power. 
Tailoring is by far the best profession for Warlocks.





In conclusion, factoring in usefulness and time/materials invested the
primary professions break down like this.


  • Tailoring- 62.5 –
    75 spell power
  • Jewelcrafting- 39 spell power
  • Enchanting- 38 spell power
  • Alchemy- 37 spell power
  • Inscription- 37 spell power
  • Blacksmith- 38 spell power
  • Leatherworking- 37 spell
    power
  • Skinning- .7% crit
  • Herbalism- 2000 health over
    5 seconds. 3 minute cooldown.
  • Mining- 500 health
  • Engineering- Nifty gadgets



style="font-weight: normal;"> style="font-weight: normal;">[protip] style="font-weight: bold; font-style: italic;">Cooking,
style="font-weight: bold; font-style: italic;">First
Aid, and style="font-weight: bold; font-style: italic;">Fishing
are obviously must haves simply because you can have all of them and
they just make your character better.  These professions offer
you
gathering, food buffs, and self-healing. 
These secondary professions
show how much you actually care and build respect with the other
players. style="font-weight: normal;">[/protip] style="font-weight: normal;">


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Last Updated: Mar 13, 2016

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