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WoW Guide: Warlock Professions

Updated Mon, Jul 27, 2009 by ChuckGolds

Primary Professions-
This is primarily about the simple outright benefits of the profession that affect your character directly and not so much the combination of professions to benefit each other.

Alchemy-
Benefit- Mixology- You receive increased effect and duration when you drink any flask or elixir you are able to create.  37 spell power and double duration on flasks and elixirs.

Instead of receiving 125 spell power from Flask of the Frost Wyrm, you will receive 162 and it will last two hours instead of one.  Alchemy also allows you to make various elixirs and potions that can be useful in many situations around Azeroth.  


Blacksmith-
Benefit- The ability to socket bracers and gloves.  2x 19 spell power gems = 38 spell power increase.

Blacksmithing is by far the most expensive profession to level up these days and since the only thing you gain is the sockets and none of the gear you can create is wearable on a Warlock this isn’t the best choice for you.

Enchanting-
Benefit- 38 spell power

Enchanting offers you ring enchants.  The best ring enchant for Warlocks is +19 spell power.  Therefore with 2 ring enchants, Enchanting offers you 38 spell power.  Enchanting is also a great money making profession.  You will be able to disenchant all the gear you would normal vender away which ends up making you a ridiculous amount of gold or an abundant amount of shards/dust in your bank.

Engineering-
Benefit- Jumper Cables, Repair Bots, decent headgear, and trinkets.

Engineering isn’t a profession that’s going to directly benefit your DPS.  With endless trinkets and doodads, Engineering is an extremely handy profession though.  

Herbalism-
Benefit- Life Blood:  Uses your skill in Herbalism to absorb energy and nutrients from the earth, healing you for 2000 over 5 seconds.  (level 80)

Combined with Alchemy or Inscription Herbalism becomes even more valuable.  I don’t see Life Blood as an ability to make your decision over.  Herbalism’s real benefit is the ability to save gold by allowing you to pick herbs instead of having to purchase them from other players.

Inscription-
Benefit- 37 spell power.

Inscription workers have the ability to create and wear the best shoulder enchants in Azeroth.  If you are exalted with Sons of Hodir after weeks of daily quests you can get the 24 spell power, 15 critical strike enchant.  With Inscription, you have an enchant that offers 61 spell power and 15 critical strike available to you.  Other than that, inscription requires herbs and is fairly easy to level.  Be careful at higher levels though, the best patterns come from rare books, so, make sure you have the ones that take the least amount to create before you start wasting materials.


Jewelcrafting-
Benefit- Offers 3 unique gems.  39 spell power.

The gem that’s best for warlocks is the 32 spell power gem.  The gem is unique to 3, this means you can make 3 of these Jewelcrafter only gems put them in any slot and they will award 32 spell power.  Another great thing about these gems is that they are prismatic, which means they fit any slot.  So, put them in your blue slots since its so hard to find good caster DPS blue gems and they work just fine towards Meta gems and socket bonuses.  

Leatherworking-
Benefit- 37 spell power.

Leatherworking offers enchants through the Leatherworker only Fur Lining enchants.  The Warlock one is 67 spell power to bracers.  That’s 37 more than the next best.  Other than that Leatherworking is pretty pointless for Warlocks.

Mining-
Benefit- Toughness: 50 stamina = 500 health

This is not a good choice as a Warlock.  500 health doesn’t make enough of an effect on a cloth wearer to invest a profession.  If your Warlock is a Jewel Crafter or Blacksmith, then Mining might be alright to have, but, I advise you to drop mining when your Jewelcrafting/Blacksmithing has reached 450.

Skinning-
Benefit- Master of Anatomy: 32 Critical Strike = .7% Critical Strike chance.

This is a decent choice for Destruction Warlocks since they rely on critical strikes as their main DPS output.  If you happen to be a leatherworker that’s also is an incentive to roll Skinning, but don’t take skinning just because you’re a Leatherworker.

Tailoring-
Benefit- Lightweave Embroidery: Cloak Embroider- Chance on spell cast to increase spell power by 250 for 15 seconds.  

Tailoring offers cheap leg enchants and the ability to create your own gear, even at high levels.  The main difference is Lightweave and Darkweave Embroideries.  Darkweave is a simple mana regen that is worthless for a Warlock.  On the other hand is Lightweave, this is the best cloak enchant a DPS Spellcaster can have, and it’s only available to Tailors.  It is a 50% proc with a 45 second internal cooldown.  Once every minute you’ll receive an extra 250 spell power for 15 seconds.  To find out the average spell power increase you take 250 and divide by 4, this way you take what you gain 15 seconds of every minute and divide to find out what the average gain is during the entire minute.  250 / 4 = 62.5 spell power.  Tailoring is by far the best profession for Warlocks.


In conclusion, factoring in usefulness and time/materials invested the primary professions break down like this.

  • Tailoring- 62.5 – 75 spell power
  • Jewelcrafting- 39 spell power
  • Enchanting- 38 spell power
  • Alchemy- 37 spell power
  • Inscription- 37 spell power
  • Blacksmith- 38 spell power
  • Leatherworking- 37 spell power
  • Skinning- .7% crit
  • Herbalism- 2000 health over 5 seconds. 3 minute cooldown.
  • Mining- 500 health
  • Engineering- Nifty gadgets

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