Updated Tue, Jul 28, 2009 by Cody Bye
Sorcerers manipulate Aether to control arcane magic capable of reducing an enemy into a smoldering pile of ash. This class wears light armor but packs a nasty punch in combat. This week we got the chance to speak with Aion's Associate Produer, Lani Blazier to learn more about this magic wielding class.
Ten Ton Hammer: The Sorcerer is the one of the two powerful subclasses of the Aion Mage. Can you tell us a bit about the Sorcerer, where its powers are derived from, and what it has to offer potential players?
The sorceress manipulates Aether to wield arcane magic.
Lani: Sorcerers take an academic, almost scientific, approach to magic and manipulating Aether. Through careful study, they’ve learned some of the natural laws that influence how Aether flows through the world, especially how it interacts with water, fire, wind, and earth. They can alter and manipulate that flow, and that’s what lets them set the bad guys on fire.
Ten Ton Hammer: . Mages tend to be powerful, often one of the most deadly classes of any game. With great power comes the need for balance. What aspects of balance do Sorcerers have that even out the devastating damage that they wield?
Lani: In South Korea, they describe the Sorcerer as the “sword of glass.” This metaphor evokes the damage a Sorcerer can do (like a sword) and its vulnerability (made of glass). Sorcerers can do a ton of damage so long as they aren’t hit in melee. A Sorcerer is a force to be reckoned with at range, but the closer an opponent gets to a Sorcerer, the more vulnerable the Sorcerer becomes. A Sorcerer can only equip cloth armor and its physical defense and health are extremely low. Its evasion is also low, so in general, a Sorcerer is weak against physical attacks.
In the low levels of Sorcerer, the class doesn’t have many skills that recover mana points (MP), so a Sorcerer may find they spend a lot of time on MP recovery.
Ten Ton Hammer: The Sorcerer, like most Mages, wears lighter armor that makes it a quick kill for foes if it gets too close. Does the Sorcerer have defense against melee combat or will this class need to be focused on keeping enemies at a distance?
The sorceress fights best from a distance and can put approaching enemies to sleep.
Lani:Keeping enemies at a distance is definitely key for this class, but there’s a lot of tactical crowd control that comes with that. When an enemy begins to close on a Sorcerer, the Sorcerer will want to use an attack skill that decreases the enemy’s movement speed. If multiple opponents are coming at a Sorcerer, or enemies are attacking the Sorcerer from several sides, the smart Sorcerer inflicts sleep or immobilization skills. Even though a Sorcerer’s defense abilities are weak, as long as a Sorcerer can control the distance between it and its opponent, the Sorcerer calmly proceeds to devastate its enemy.
One tip I have for players new to the Sorcerer class. It is critical for a Sorcerer to understand the cooldown time and the effects of the Sorcerer’s skills.
Ten Ton Hammer: Can you tell us a bit about the sort of spells that the Sorcerer has? Will Sorcerers focus on direct damage or will they also have a variety of area of effect (AoE) spells or damage over time (DoT) spells, as well?
Lani: The Sorcerer’s main role is as a damage dealer, specifically as ranged magic dps. Sorcerers have numerous ranged attack skills, including AoE attacks that can attack multiple opponents. The additional role that a Sorcerer has is as a mesmerizer (for crowd control). Mesmerizing skills allow a Sorcerer to take on groups of linked creatures one by one. The Sorcerer is invaluable in difficult party quests or for infiltrating regions that are crawling with groups of monsters because of its mesmerizing skills.