WoW: Current State Of End Game Raiding
The World of Warcraft has gone through many changes.
Warcraft has gone through many
changes. What started as a PvP centered,
casual friendly game has morphed into a PvE machine where PvP is more
mini-game and everyone is a raider. With each expansion Blizzard has
released the raid
content has become more dynamic but also more accessible.
have said these changes have dumbed down the game
and that it is devolving. The addition of hard mode content has helped
partially satiate those critics, but is it enough?
seems that Blizzard continues to focus its scope on
how to balance the desires of hardcore raiders versus allowing anyone
interested in raiding the opportunity to do so. Will these changes
pay off or will this backfire and end up alienating all groups? We took
to the mean streets of Azeroth recently to get the perspective of the
leader of an end game guild.
style="width: 250px; height: 404px;" alt=""
spoke with the raid and guild leader of href="http://www.eternalsc.com/">Eternal
on Scarlet Crusade, href="http://www.wowarmory.com/character-sheet.xml?r=Scarlet+Crusade&n=Kdorf">Kdorf, style=""> to
get his feelings on the recent changes and
the overall state of raiding. Kdorf and Eternal have been raiding
content for four years now and have seen everything Blizzard has had to
(even though I am completely biased, this group of players is among the
finest I have ever had the pleasure of playing with. Check them out if
for an end game href="http://www.eternalsc.com/index.php?option=com_smf&Itemid=53&topic=1206.0">guild).
our conversation was mainly focused on the current
state of end game raiding we also discussed the changes that have
affect guilds over the years.
did you feel about the switch from a forty player raid size to the
twenty five player cap?
style="">Overall it was a good change. We were
worried it may create some drama when the time came to shift our raid
we were lucky enough to avoid that. It definitely makes it easier to
co-ordinate the smaller group and keeps things more tight knit. It also
in keeping recruitment more focused and easier to manage.
In The Burning
Crusade how did you
feel, and how did the guild react to the nerfs in both content and
content that Blizzard implemented?
style=""> We never minded the initial set
like the removal of the key quests for BT and Hyjal. We took it as a
pride to be ahead of the nerf curve so to speak. The patch 3.0 nerfs to
were a bit much. We were working on KilJaeden and having
been the first and
only guild on the server to kill Muru pre-nerf it felt
cheapened. It was
really one of our best accomplishments as that fight was ridiculously
see it become the easiest fight in the zone the next week and to watch
had not finished Black Temple killing Sunwell bosses stung a little.
understood that Blizzard wanted more people to be able to see the
you think the move to the current raid
configurations was the right thing to do? To allow ten player and
player groups access to the same content but with the addition of the
modes to have that separation for the hardcore
style=""> think it was the right direction, I
think they have It quite perfected just yet but it is very close. Parts
Ulduar raid feel too open ended; it lacks solid direction. We
didnt like so
many optional bosses with no bearing on the overall dungeon. It looks
Coliseum will be more linear and everything will count. But the overall
direction was the right one to go in. We especially like the more laid
feel of the ten player hard modes after doing the twenty fives. You
to be on your game but it isnt as chaotic as the
you think Blizzard made any mistakes with
think the ease of Naxxaramas
mistake along with the overall lack of difficult content at the launch
expansion. Sarthirion hard mode was just too little in the way of
really makes players analyze their characters and focus on
There was also an
extended amount of time between launch and the release of Ulduar that
players a bit lazier.
Ten Ton Hammer:
do you feel about the complaints that Blizzard is making the game too
think they are walking a fine line with that. I know the game has been
four years but in many ways they are still learning on the job about
MMO. I feel that as long as they continue to offer the hard content and
rewards to the top end raiders that they will be ok. If they do make it
ridiculously easy then they run the risk of getting rid of those
would be a huge loss to them to lose the players that really analyze
toons and do the theorycrafting. Those are the players that provide the
feedback on encounters, your casual players wont do a lot of
in terms of play testing the content.
Ten Ton Hammer:
has all of this effected recruitment?
on our server has
interesting as our pool is limited by the server size and ruleset, but
it has helped. The increase in access to content has given a lot of
chance to find a new way to show off their skills. You find a lot of
maybe only PvPd in the past that have given raiding a try
and became very
skilled PvE players as well. The flip side has been that with so many
epics out there, some of your more average players have this
entitlement and havent really developed the skills to
complete the hard mode
But thats where a
recruitment process helps you find the right players to mesh with your
anyway. It just seems there are more marginal players to weed through.
overall it has helped as you are not restricted as much by classes as
Ten Ton Hammer:
Dual Talent Specialization affected raiding?
it makes it easier to
your raid composition without having to open a portal and summon a
We were always respecing before it was added, this just helps save some
for most players. I really enjoy trying to find any way to make the
efficient and playing with specs can be a big part of that;
its like putting a
puzzle together. We have a very good loot system so we
havent had any loot
drama associated with the dual spec issue. Again cite="mailto:Bender" datetime="2009-07-22T10:50">,
it all goes
back to finding the right people to surround yourself with. From a
standpoint dual spec has had no real bearing as we always looked for
exceptional players that could handle multiple tasks if
want to thank Kdorf for sitting down to chat with me
about the current state of raiding and I wish he and Eternal luck as
out the last few hard mode encounters in heroic Ulduar. I spoke more
with a few other raid leaders from a few different servers and most
similar views of how things are progressing with WoW raiding. Everyone
looking forward to patch 3.2 for most of its new features although
there is a
bit of grumbling over the further devaluation of epics via the new
and the awful look of Tier 9. The only constant so far in WoW end game
been change and I look forward to seeing those changes as they take
Until next week, be safe and have fun in Azeroth!
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