A First Impressions Review of Dreamlords

We brought home a copy of Dreamlords from GDC 2007 last month and had a lot of fun playing it for this review. Lockpick Entertainment set out to create the first truly hybrid MMORTS game with Dreamlords, and Jeff "Ethec" Woleslagle and Cody "Micajah" Bye team up to evaluate the game in our latest review!

"You'd be tempted, therefore, to guess that the RTS client battles are fairly straightforward paper-rock-scissors affairs based wholly on who has the biggest, baddest army and are decided before the first bowstring twangs. And you'd be glad to learn that you guessed wrong. Jon Selin and crew have woven standard MMORPG concepts like aggro management, pulling, and kiting into the AI. It's entirely possible to pin a nasty between two fast ranged units ("kiting") if you're fast with the mouse clicks and have organized your interface well (the standard RTS "order of battle" method of selecting and "naming" units with CRTL+1, CRTL+2 etc. to quickly select them later is a big part of successful gameplay)."

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Last Updated: Mar 29, 2016

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