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Ten Ton Hammer's Hands-On: Wonderking Online

Posted August 10th, 2009 by Martuk

NDoors, publisher of the North American version of Wonderking Online recently gave us a chance to play through and preview the game and some of the many features that Wonderking will be bringing to players when it launches. At its core, Wonderking is a 2D side-scroller fantasy game. Sometimes hailed by fans as MapleStory 2.0, Wonderking Online is a game that stands on its own and offers players a quick and easy way to jump in and start enjoying the world.

You can choose from a number of classes and jump into battle quickly.

Choosing Your Class
The first thing you do when entering Wonderking is to create your character. There are four archetypes to choose from that evolve at levels 30 and 80. The archetypes you can choose from are:

  • Swordsman: The Swordsman is strong defensively and excels in the use of one-handed weapons and a shield. The Swordsman uses more mana than other classes, but they make up for it in defensive prowess. The Swordsman has two options of advancement. For defense, players will want to choose the Knight which later evolves into a Paladin. For Offense, players will want to choose the Warrior as it later evolves into the Berserker.
  • Mage: Mages possess a wide range of spells and their primary statistic is intelligence. Weak defensively, this class is able to make up for it with exceptional offensive power. There are two paths of advancement for the Mage. The first is the path of the Priest, which is where anyone wishing to play a healer will go as that class later evolves into the more powerful healer called the Saint. If being an offensive monster is what you want, the path of the Wizard is for you. The Wizard later evolves into the Warlock and you can get a nice assortment of deadly spells.
  • Thief: The Thief has low health and mana, but this class is skilful at dodging and hiding itself from enemies to strike from the shadows with deadly accuracy. Twin blades and ninja stars are their preferred weapon. The Thief can choose to advance as a Rogue later, giving them the ability to operate as both a damage dealer and crowd control. The Rogue later advances to the Knave and gains the ability to expose an enemy’s weakness, making them valuable to any group. The alternate path is the way of the Ninja. Ninjas are elusive and able to strike enemies from a distance using ninja stars, while not as powerful with their ranged attacks as some other classes; the Ninja is elusive and can avoid enemies more easily than most. The Ninja later evolves into the Assassin. Assassins have great agility and distinctive attacks, including the ability to use their energy to amass a group of clones.
  • Scout: The Scout is a DPS ranged class that specializes in the use of ranged weaponry. Scouts also gain the use of traps to immobilize enemies and have fair health and mana. The Scout can choose to evolve into a Gunner or Archer. The Gunner uses various firearms to deal ranged damage to enemies from a safe distance. Specific guns may be chosen for certain battles as one may work better than the other at a given time. The Gunner advances to the Gunslinger. Gunslingers have a set of unique skills that sometimes even land them in the middle of melee battle. The advancement other choice is called the Archer. Archers can command wild animals to use as pets and their weapon of choice is the bow.  Archers advance to become Rangers. Rangers Rangers borrow strength from animals to add to their already high damage dealing abilities. Rangers have exceptional ranged attack distance.

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Windows
Developer: SBSi
Genre: Fantasy
Status: Closed Beta
Release Date: July 9th, 2009
Fee: F2P/Item Mall
ESRB Rating: RP