This Cleric is definitely more than a simple heal-bot.
Over the last few months, Ten Ton Hammer has
brought
you the in-depth details – straight from the mouths
of the developers at NCsoft – concerning the eight major
classes in
Aion,
NCsoft’s upcoming fantasy-themed MMO. Today we continue our
interview series with the Cleric class! Again, we sat down
with Associate Producer Lani Blazier, and she gave us all the info we
desired regarding the playability of the Cleric in groups, solo, and
even some strategies on how to excel with this particular healer. Check
it out!
Ten Ton Hammer: The two Aion healer classes
are the Cleric and the Chanter. Let’s talk a little about the
Cleric today. Can you tell us where the Cleric’s divine
powers originate from and how they wield those powers?
Lani Blazier: The
Cleric’s divine powers ultimately originate from
Aion
itself—from the Aether that suffuses the world of Atreia.
Asmodian clerics serve Marchuta, the Shedim Lord of Destiny, and Elyos
clerics serve Yustiel, the Seraphim Lord of Life.
A Cleric wields power by taking the Aether stored within itself and
radiating it outward—often to heal its compatriots or even
resurrect the soul within the body of a fallen ally. As long as the
Cleric’s stored energy remains intact, the Cleric’s
allies can withstand even the most furious assault. Exhaust the Cleric,
and the rest of the team becomes vulnerable.
Ten Ton Hammer: Healers
often have varied roles: battle clerics, buffers, straight healers, and
so on. What is the primary focus of Aion’s
Cleric?
Lani: Clerics
focus on primarily healing and buffing. They also enhance the abilities
of party members and remove debuffs. They are the heart of a
group—they keep everyone together (quite literally).
Ten Ton Hammer:
Throughout various games, healers have been notoriously difficult to
solo because their damage output tends to be low. How has Aion avoided this
pitfall? Will the Cleric be a viable choice for soloing?
Lani: The
Cleric is absolutely, unequivocably viable when soloing. In my opinion,
it’s easy to solo with a Cleric. It just takes a little
longer to down a monster because, yes, a Cleric’s damage per
second is lower. However, if you are having a problem soloing with a
Cleric, you have missed the most fundamental thing about your character
being a Cleric—it can heal itself. Heal early and often! Is
your character down 15% to 20%? Use a healing over time skill, like
Light of Renewal or
Light of Rejuvenation.
Feeling a little pressure? Cast a direct heal on your character like
Healing Light and
top off with a heal over time skill while your character attacks an
opponent with a ranged skill or use a
Hallowed Strike that
decreases the opponent’s attack speed and chains to a
followup skill. Your Cleric can tear almost anything apart in just a
few more seconds than other classes and then walk away from the dead
corpse while brushing dust off its fully healed self. You just need to
liberally pepper your character with heals in between attacking the
opponent.
While it takes a little longer to kill a particular opponent, your
character can take on monsters equal to its level (or one level higher
than it is) either one-on-one, or once you are comfortable with your
charater’s abilities, two-on-one, or even three-on-one. You
just have to remain cool under fire, and watch your
character’s mana points.
Clerics also shine during group play, of course! Join up with a tank or
a damage-dealer (especially a melee damage-dealer), and your teammate
and your Cleric can play and play and play. Group as the triumvirate of
tank, damage-dealer, and Cleric, and nothing can stop you. Well, maybe
not nothing, but between the buffs your charcter can add to itself and
others and your Cleric’s ability to heal, your
group’s longevity becomes amazing.
Ten Ton Hammer: How will
Clerics do in PvP combat? What do these healers have in their bag of
tricks that will give them a fighting chance amongst some of the more
devastating classes?
Lani: Clerics
can immobilize opponents with
Restraint,
and can summon an immobile spirit that can attack at range for a short
time, giving them a breather while they heal themselves. They can clear
quite a few debuffs, and have some accomplished ranged attack skills
that have a damage over time component to eat up enemies. At level 37,
they can pop a
Prayer of
Focus to boost their ability to not be interrupted by a
damaging attack, allowing them to heal themselves and attack their
enemy more effectively for 10 seconds. At level 40, they can cast an
immediate
Blessed Shield
on them that absorbs some damage and boosts healing skills. The biggest
threat for a Cleric is anything that makes it unable to
cast—either to cast a damaging skill, or to heal itself.
That’s also why mana conservation and consumption is
something that Clerics monitor constantly.