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- href="#imp">Imp
- href="#void">Voidwalker
- href="#succ">Succubus
- href="#hunter">Felhunter
- href="#infernal">Infernal
- href="#guard">Felguard
- href="#doom">Doomguard
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As a Warlock in Azeroth your pet is almost as important to you as
anyHunter’s pet. Not only can your pet save you in a pinch
(thank you tanking Voidwalker) but they also can provide a substantial
DPS boost when used properly. So continue reading on as we delve into
some of the basic information relating to World of War…lock
pets.
name="imp" id="imp">Imp
Each new Warlock will be provided with an Imp as soon as their
character is created, making the Imp the first pet the Warlock has
access to. However, don’t write the Imp off simply because of
its easy availability as it can prove to be a quite useful, even if you
can’t manage to pronounce its name.
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Name
Obtained
the damage your Imp takes from non-player area of effect attacks by an
additional 90%.
Bolt
1
Fire Damage to a target.
Pact
4
party and raid members’ Stamina.
Magic
68
harmful magic off the target, removing 1 harmful spell from a friend.
style="font-weight: bold;">Strengths
- Highest short term DPS of
all Warlock summon able pets.
- Able to remove debuffs from
friendly targets.
- Provides a Stamina buff to
the Warlock and his or her companions.
Weaknesses
- Goes through Mana quickly
even when using a basic attack such as Firebolt.
- Low hit points make the Imp
easy to kill.
- Not able to DPS against Fire
immune targets.
name="void" id="void">Voidwalker
Voidwalker is the second pet available to any Warlock and is an
excellent tank against non-elite mobs making this pet excellent for
leveling purposes. Becoming available at the tender level of 10 this
pet will prove very handy in the levels ahead.
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Name
Obtained
the damage your Voidwalker takes from non-player area of effect attacks
by an additional 90%.
10
the targets soul, dealing Shadowstrike damage. Torment causes a high
amount of threat.
28
a portion of the Voidwalker’s health, giving its master a
shield that will absorb damage for 30 seconds. While the shield holds,
spell casting will not be interrupted by any damage.
Shadows
56
Voidwalker consumes nearby shadows to bolster its form, recovering 30%
health and mana over 6 seconds and greatly increasing stealth detection
to all nearby friendly targets within 30 yards. Cannot be used while in
combat.
16
Voidwalker taunts the target to attack it, but has no effect if the
target is already attacking the Voidwalker.
Strengths
- Has the most health out of
the four regular Warlock pets.
- Can take massive amounts of
damage and easily hold enemy aggression.
- Able to self heal after
every fight.
- Provides the Warlock with a
shield.
Weaknesses
- Does the least damage out of
any of the Warlock’s pets.
- Very limited uses in a PvP
setting.
- Really only ideal for
tanking in a solo setting.
name="succ" id="succ">Succubus
Perhaps the most attractive looking pet currently in game the Succubus
becomes available at level 20.. Most of the Succubus’s
abilities
stay true to the legend of its kind, using tricks and mind
games to wreck havoc on those around it.
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Name
Obtained
the damage your Succubus takes from non-player area of effect attacks
by an additional 90%.
of Pain
20
instant attack that lashes the target, causing Shadow damage.
20
the target, preventing all actions for up to 30 seconds. Any damage
caused will remove the effect. Only works against Humanoids
Invisibility
32
the Succubus Lesser Invisibility for up to 5 minutes. This spell can
only be used out of combat.
56
Shadow damage and instantly knocks back all enemies within 5 yards.
Strengths
- Can tank weaker mobs.
- Useful in PvP settings.
- Lesser Invisibility can
trick other players into thinking the Warlock has no pet.
- Can be used for crowd
control.
Weaknesses
- Low hit points.
- Loses usefulness outside of
a PvP setting.
- Seduce ability
only works against Humanoids.
name="hunter" id="hunter">Felhunter
The Felhunter is a formidable pet indeed with many anti-caster
abilities. This Warlock pet becomes available at level 30.
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Name
Obtained
Magic
38
1 beneficial magic effect from the enemy. If an effect is devoured the
Felhunter will be healed.
Intelligence
32
party and raid members maximum mana and causes them to regenerate mana
every 5 seconds.
Lock
52
the enemy for 3 seconds. If used on a casting target, it will counter
the enemy’s spell cast, preventing any spell from that school
of magic being cast for 6 seconds.
Bite
30
the enemy, causing Shadow damage plus an additional 15% damage for each
of your damage over time effects on the target.
Strengths
- Provides a boost to the mana
and mana regeneration of all
party and raid members.
- Highly resistant to magical
damage.
- Useful when up against
casters.
- Excellent pet choice for
Soul Link.
Weaknesses
- Low damage output.
- Questionable usage in a PvP
setting.
- Fel Intelligence can be
overwritten by other player buffs.
- No taunt ability.
Available at level 50 the Infernal has it’s own spell (Summon
Infernal) to be summoned unlike the other four regular Warlock
pets. The Infernal can be summoned once every 10 minutes and
is under the command of the Warlock for 45 seconds. While an Infernal
is active the Warlock can also retain control of one of the other
regular Warlock pets (Imp, Voidwalker, Succubus, Felhunter, or
Felguard).
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Unlike the pets mentioned previously the Infernal has no Warlock
controlled abilities. Once summoned the Infernal will use a spell
called Immolation, which is a passive ability that deals AoE fire
damage based on the Infernal's spell power every 2 seconds.
Strengths
- Can tank multiple mobs.
- Useful to take out large
groups of mobs or players.
- Does large amounts of melee
and AoE damage.
Weaknesses
- Only under the command of
the Warlock for 45 seconds.
- Long cooldown.
- Can be banished by other
Warlocks.
Only summon able by Demonology Warlocks the Felgaurd, unlike the
Infernal, acts as a permanent pet. Demonology Warlocks will gain access
to this pet the moment they choose to spec into the Demonology tree.
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Name
Obtained
the damage your Felguard takes from non-player area of effect attacks
by an additional 90%.
Strike
1
sweeping attack that does the Felguard’s weapon damage plus
extra damage that is divided among all the targets within 6 yards. Also
wounds the Felguard’s current target reducing the
effectiveness of any healing received by 25% for 6 seconds.
Toss
20
Felguard hurls his axe, stunning the target for 4 seconds.
15
an enemy, instantly causing weapon damage and increasing the
Felgaurd’s movement speed by 30% for 6 seconds.
45
Felguard recklessly swings its axe striking all nearby targets
within 8 yards for its weapon damage plus additional damage. Continues
to perform this attack every 1 second for 6 seconds. The Felguard
cannot perform any other abilities during Felstorm.
Strengths
- Useful in both solo and
group settings.
- Holds aggro well.
- Does high amounts of DPS.
Weaknesses
- Lacks an AoE taunt.
- Cleave ability breaks crowd
control.
- Abilities are mana intensive.
name="doom" id="doom">Doomguard
The Doomguard is arguably the most powerful of all the
Warlock’s minions and becomes available for use at level 60.
The Doomgaurd can be summoned once every 10 minutes and lasts for 45
seconds. The Doomguard spell has a shared cooldown with the Infernal.
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Like the Infernal, the Doomguard, has no Warlock controllable
abilities. However, once summoned, the Doomguard will attack any target
that is afflicted by your Bane of Doom or Bane of Agony spells. The
Doomguard can be used while other regular Warlock pets (Imp,
Voidwalker, Succubus, Felhunter, or Felguard) are active.
Strengths
- Considered the most powerful
Warlock pet.
- Can stun enemies.
- Slows enemies movement speed.
- Highly resistant to magic.
Weaknesses
- Not able to be controlled by
the Warlock.
- Can be Banished.
- Long summoning cooldown.
Enslave
Demon
On top of the pets mentioned above Warlocks also have the ability to
enslave various Demons that can found while adventuring in Azeroth. To
do this the Warlock need only use the “Enslave
Demon” ability which becomes available at level 30. However,
this is a risky business as eventually the spell will come to
an end. Once this happens the Warlock will find his or herself faced
with a very unhappy Demon that is bent on taking you out.
While this is easily taken care of normally it is suggested and
considered good etiquette that all enslaved demons be released (with
fair warning) between fights while in a group setting. This will
prevent the demon from causing unneeded chaos that could result in the
death of your entire group. If you have the space and time a great way
to dispose of your enslaved demon is to order it to stay then run away.
- href="http://www.tentonhammer.com/wow/guides/classes/warlock/combat">Combat
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