Sony
Online Entertainment has been open about the “
intensive hardware requirements”
of
Vanguard: Saga of Heroes
from the outset. As my
new
saga in Telon continued, I
reflected on the game’s performance often. After all,
it’s safe to say that the poor optimization of Vanguard at
launch was a major contributor to the title’s tepid reception
by the market. Exploring the current state of the game was chief in
importance to me because it helped me recall some of the things
promised during development and much of the disappointment that came
when those plans never materialized in the finished product.
Ultimately, I delved into the status of Vanguard with two mindsets,
that of the returning player who carried with him the prejudices of
unfulfilled expectations and the new resident of Telon who knew nothing
of the game’s development. The two perspectives led divergent
paths to the conclusion that SOE has a perfect game for casual players
and guilds in Vanguard.
This commentary is not a review. I did not dive into every gameplay
aspect or sample the user base about their experiences as I often do
for reviews. I’m sharing my experiences and any insights I
have about the game in the confines I have already described; I want to
see what Vanguard is like for a returning player.
Performance
Any discussion of Vanguard must start and end with a look at
performance. My system meets or exceeds each of the recommended (not
just minimum) system requirements. See the chart below:
| SOE's
Recommended Specs |
Ralsu's
PC |
| Windows®
2000/XP/Vista |
Vista Sp2 |
| 100%
DirectX 9.0c compatible computer |
DirectX 10 |
| 100%
DirectX compatible keyboard or input device |
Standard
Dell wired keyboard and mouse |
| 3.0 GHz
Intel OR 3500+ AMD processor |
3.0 GHz
Intel |
| 2 GB RAM |
3 GB RAM |
| Vertex
and Pixel shader 2.0 compatible hardware with 256MB of texture memory |
NVIDIA
GeForce 8600 GT 256MB |
| DirectSound/OpenAL
compatible audio hardware |
SoundBlaster
Live! 24-bit |
| Broadband
Internet Connection |
ADSL |
| 16X Speed
DVD-ROM |
16X Speed
DVD-ROM |
| 20
Gigabytes Hard Drive Space |
160GB
hard drive |
While my graphics card and processor are only barely what SOE calls for
as part of its recommended system, everything else critical is above
even what they recommend. I felt it important to share this comparison
line for line because Vanguard plays about the same for me today as it
did when I left the game in late 2007 despite all of the optimization
work from SOE. My graphics card still chokes nearly to death when
loading in a major outpost with a ton of objects, especially character
models, to render. In roughly forty hours of play time using balanced
settings, I have crashed three times and suffered slideshow-like lag
twice.
The performance I have gotten since returning to Telon gives flashbacks
to the founding subscriber in me. Back then, I used third party user
interfaces (UIs) that traded out some of the massive image files used
in the default UI for simpler ones. The third party UIs also gave
information that the default one didn’t (e.g. the location of
harvesting nodes within the chunk or current buffs on a mob). Most of
the third party UI coders I followed have moved on from Vanguard, an
inevitable and sad fact about MMO gaming. I wouldn’t want to
use their UIs right now anyway since SOE recently increased the default
inventory size by a decent amount and the message of the day warns that
most third part UIs will not see the new extra slots.
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