Posted Tue, Aug 18, 2009 by Medawky
To begin our in depth
look at Druid theorycraft, we will
start with the spec that is both nearest and dearest to my heart, and
also the
least “complex” of the three - restoration.
In an earlier article
we discussed the basics of theorycraft along with most of the terms and
acronyms.
Below you find a further
explanation along with my suggested target numbers to strive for to
maximize
your playing experience.
Theory:
1
:
the analysis of a set of facts in their relation
to one another
2
:
abstract thought :
speculation
3
:
the general or abstract principles of a body of fact, a
science, or an art <music theory>
4 a
:
a belief, policy, or procedure proposed or followed as the
basis of action <her method is based on the theory that all
children want to
learn> b
:
an ideal or hypothetical set of facts, principles,
or circumstances —often used in the phrase in
theory<in theory, we have
always advocated freedom for all>
5
:
a plausible or scientifically acceptable general principle or
body of principles offered to explain phenomena <the wave theory
of
light>
6 a
:
a hypothesis assumed for the sake of argument or
investigation b
:
an unproved assumption :
conjecture
c
:
a body of theorems
presenting a concise systematic view of a subject <theory of
equations>
Craft:
:
to make or produce with care, skill, or ingenuity <is
crafting a new sculpture> <a carefully crafted
story>
Theorycrafting:
:
To hyper-analyze, mathematically,
game mechanics and abilities to gain a deeper understanding and to
ultimately
maximize effectiveness.
Theorycrafting
actually began with StarCraft
and was transitioned to WoW with
the advent of the game. WoW theorycrafting
gained its popularity and notoriety around the time The
Burning Crusade expansion
launched. The main focus of Theorycrafting was initially maximizing DPS
and
minimizing downtime, also known as Min/Maxing. It has spread to all
aspects of
WoW and created many heated debates between crafters and players alike.
Too
many times theorycraft becomes a mish mash of information overload and
conflicting ideas.
This
week we will be diving into the
theorycraft of the restoration Druid. Don’t fret, there will
be no coma
inducing charts and graphs, complex equations or TLDR (too long,
didn’t read,
for you non forum acronym types) dissertations, just the distilled
numbers you
need to strive for to get the best out of your gaming
experience.
Talent
Specialization
The
first thing, and easiest to
control, is your characters talent specialization. While
there is no one
“best” spec, there are a couple that are viewed as
optimum.
The
most common Restoration spec is
the 14/0/57
build.
Prior to 3.2 this spec would have featured Nature’s
Swiftness and one
throw away point and omitted Empowered Touch, however the inclusion of
Nourish
in the latter talents benefits makes it a solid choice.
Following
this build will optimize
several aspects. First, it is the premier mana regen spec (not
including a Dreamstate
build as it loses too much of the core elements of resto) as well as
the
optimum spell haste spec. My numbers section below will
assume this spec;
most of the numbers will be fairly accurate for you with another spec
as long
as you make sure to include Gift of the Earthmother 5/5.
Stats
The
meat and potatoes of all the
theorycrafting and min/maxing comes down to one thing - numbers. Here
are the
target numbers based on what you are wanting to do as PvE restoration
Druid.
Keep in mind that even with all of the research and gnats ass splitting
that
goes into this, they are still objective and to be used as a guide. The
haste stat
listed will be to achieve a one second global cooldown, which is equal
to
roughly 20% haste rating assuming Celestial Focus 3/3 (19.98 to be
exact).
|
Stat |
5 Player |
10
Player |
25
Player |
|
Haste |
541 |
359 |
253 |
|
Mana |
15500 |
17000 |
18700 |
|
Mana
Regen |
696 |
696 |
696 |
|
Spell
Power |
1700 |
1850 |
2100 |
Glyphs
I had actually advised against this glyph in an earlier article,
however recent
changes to the Innervate mechanic have catapulted it to the top of the
list. A
must-have for 25 Player raiders due to some of the lengthier
encounters.
The extra one second of duration may appear trivial but over the length
of a
raid boss encounter it can pay huge dividends in GCD savings as well as
extending your rotations and increasing time out of the FSR.
Nourish is one of the most hotly contested spells among theorycrafters.
Recent
changes to Empowered Touch as well as set bonuses can make this spell a
well
hasted druid’s best friend.
Gear
If
we were to discuss gear a month
ago I would give you some very specific itemizations to shoot for, but
since
patch 3.2 the notion of best in slot has been thrown to the wind in
many of the
gear slots. I do recommend perusing lootrank.com and going with this
search sting. Choosing a best in slot item will relate more
to what you already have, making gearing more dynamic and far less
static.
Theorycrafting is often overly complex and confusing with the sheer
volume of
raw date being analyzed. The folks behind this "art" are usually
found with MBAs on their walls or have day jobs lecturing about quantum
physics. Of the subsets of Druid theorycraft, restoration is actually
the least
complex (which is akin to saying that a gunhot wound is less deadly
than, say,
asphyxiation) in terms of statistics and itemization. I hope that some
light
has been shed here and that your path toward total Druid enlightment
has been
illuminated slightly. Until next week, stay safe and have fun in
Azeroth!