GW: Eye of the North Q&A

Guild Wars: Eye of the North Q&A - Introduction to the First Guild Wars Expansion Gamespot has posted this interview with ArenaNet game designer Ben Miller. Keep reading to seewhat they were able to learn about the upcoming Guild Wars expansion. GS: What's the reasoning for making Eye of the North a true expansion rather than a stand-alone chapter? Was it to provide more high-level content for existing players? BM: There are a couple reasons we chose to do an expansion rather than a stand-alone campaign. One is that with each new campaign, the game gets more and more complex and the tutorial areas become larger as we need to explain the new professions and the new mechanics. Instead of reinventing the "tutorial wheel" yet again, we are using that energy to develop more content for existing characters. Get clicking to read more.

Guild Wars: Eye of the North Q&A - Introduction to the First Guild Wars Expansion

Gamespot has posted this interview with ArenaNet game designer Ben Miller. Keep reading to seewhat they were able to learn about the upcoming Guild Wars expansion.

GS: What's the reasoning for making Eye of the North a true expansion rather than a stand-alone chapter? Was it to provide more high-level content for existing players?

BM: There are a couple reasons we chose to do an expansion rather than a stand-alone campaign. One is that with each new campaign, the game gets more and more complex and the tutorial areas become larger as we need to explain the new professions and the new mechanics. Instead of reinventing the "tutorial wheel" yet again, we are using that energy to develop more content for existing characters.

Get clicking to read more.

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