A few days' head start has been a popular MMO marketing tactic ever since Dungeons & Dragons Online offered the benefit in early 2006, and is a rare instance where marketing and tech objectives align.

But is having a wave of your most experienced and dedicated players go through the game long before public launch players arrive the best thing for the game in the long run? We'll examine the question in today's Loading... False Start.


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Last Updated: Mar 13, 2016

About The Author

Jeff joined the Ten Ton Hammer team in 2004 covering EverQuest II, and he's had his hands on just about every PC online and multiplayer game he could since.

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