Aion: A Tale of Two Halves - Elyos and Asmodians
A Tale of Two Halves Atreia after the shattering The shattered world of Atreia is inhabited by two warring playable races, The Elyos...
A Tale of Two Halves
Atreia after the shattering
We returned to Pandaemonium that day and began gathering our forces for battle against these Elyos. The next day we met with them in combat again, and full-scale war broke out between our people.
Shortly after the war began, the Balaur, long exiled in some strange dimension beyond Atreia, found a way out of their prison to enter the Abyss, though for now they are still unable to cross into Asmodae. Their thirst for blood is just as insatiable as in ancient time. With their old allies by their side again, their power is considerable.
And now yet another immediate and urgent threat faces us. We have discovered that our planet is hemorrhaging Aether. We spent many months searching for the source of this bleed, probing throughout the Abyss and Asmodae. In the end, we found it was right in front of us.
It’s the two stumps of the Tower. A mighty resonance still exists between them, vibrating invisibly between the two halves of our sundered world. As an echo of the lost Tower of Eternity, they cry out to each other across the void. This reverberation has created the Abyss.
The Abyss absorbs Aether, drains it away like water pouring into a crevasse. Aether is spread thinner and thinner each minute of each day. Soon this Aetheric leeching will affect our Daevas and our planet. Atreia is held together by the Aetheric ties Siel and Israphel created when they drained their own ethereal bodies of Aether, a process that ended their own lives. Soon the Abyss will weaken these ties, and if they break, our atmosphere will collapse, and everyone on this planet would perish.
There remains one hope. The resonance will cease if only one stump of the Tower survives. Our path is clear: We must destroy the Tower of Light. Then the Aetheric bleed will end, safeguarding the lives of the Asmodian people and simultaneously ending the arrogant tyranny with which the Elyos threaten us.
We will not hesitate. We will not staying our blades. We strike with a brutal and irresistible wave of destruction that will finally rid our home of the arrogant and naïve fools that infest our lands.
Your first step into the world of Aion forces you to decide which side
to ally yourself with and take up the fight against the opposition. We
are able to see the historic and philosophical differences between
these two foes, but what are the palpable differences to the player? Is
there any benefit to being one faction or the other, or are these
Aion differs from many of the current faction based MMOGs in that each
side is ultimately descended from the same race, and as such, there are
no differences in playable classes based on your faction
decision. In reading the initial lore of the game one would
assume that the landscapes of these two realms would also be
diametrically opposed, one side lush and beautiful while the other side
is barren and tragic. Playing through them both however you find that
while Elysium may be brighter it also has its share of blight and decay
and conversely it doesn’t hold the patent on beauty. While
Asmodae is darker it too has lush and beautiful regions to explore.
Mirror on the Wall
The most noticeable and compelling difference between the two is the
physical appearance. The Asmodians were forced to evolve to adapt to
their harsher climate and have developed clawed appendages and thick
manes of fur like hair. The Elyos, however, have changed very little
from their original forms before the cataclysm, and they like to point
this out to their more feral looking brethren as a point of both pride
and a claim to the rightful ascension of the lands. Raw physical
statistics do not change however and there are currently no innate
racial differences in the game.
a Question of Class
Either choice will lead you through a breathtaking gaming experience