Gamesource.com went "mano e mano" with Global Agenda lead animator,
Daniel Lilleberg. The interview runs the gambit, from the nuts and
bolts of programs used to the actual feel of the game itself. Art is a
big part of this highly stylized game and it is refreshing to see the
folks who do the bulk of the work we directly interact with get some
much needed love.

Here is an excerpt from the interview:

GS:
What are the steps of your work, to transpose your ideas in programming
code? What are the different stages to do it?

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All
the code and animation structure is handled by our Tech Art Lead
Mick Larkins, who is great at what he does and is good fun to
collaborate with. We work closely on the animation systems structure
and design, but at the end of the day, he does the code and tree work,
and I do the animation.

href="http://mmorpg.gamesource.it/Articolo/180/Global-Agenda--Intervista-al-Lead-Animator-2.html"
rel="colleague" target="_blank">You can read
the entire interview here.


To read the latest guides, news, and features you can visit our Global Agenda Game Page.

Last Updated: Mar 29, 2016

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