From the Game Developers Conference 2009 in Austin comes an interesting
story that millions of players have always wondered about but never
before had an answer, what goes on behind the scenes to make WoW
happen? Gamasutra has published a look at Thursdays keynote speech from
Blizzard's very own J. Allen Brack and Frank Pearce.

style="margin-bottom: 2px;">Quote:
cellspacing="0" width="100%">
style="border: 1px inset ;">The Blizzard Online
Network services group is Pearce's next focus. A
huge group, they have data centers from Texas to Seoul, and monitor
over 13,250 server blades, 75,000 cpu cores, and 112.5 terabytes of
blade RAM. He points out the picture of the GNOC in their slideshow, a
data core that even has televisions tuned to the weather stations. They
use those to ensure that conditions of the data center are up to their
standards; with only a staff of 68 people they ensure connectivity
across the globe for the numerous WoW servers.

Hardware numbers were not the only bits of insider info offered
up by the pair, every integral part of the team that makes it possible
for you to enjoy WoW was spotlighted.

Check out the entire article href="http://www.gamasutra.com/php-bin/news_index.php?story=25307"
target="_blank">here,
rarely will you ever get this much information from the gaming giant
about it's most closely guarded commodity. Kudos to them for opening up
and sharing something truly interesting, and not just the usual drivel
we are used to getting.


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Last Updated: Mar 13, 2016

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