Other MMO Coverage


Champions Online - First Impressions

Updated Wed, Nov 04, 2009 by Martuk

Champions Online is admittedly a game that I did not follow too closely on the road to launch. I only do this rarely with certain games so that I can look at them without expectation. Going into this I only really knew a few basic things and that’s about how I wanted it. That said, this is my opinion of the game and how I viewed it from that perspective.

After you make your first outfit you get a nice little comic in your screenshots folder.

Given that this is a superhero-based MMOG, I very much expected to see a highly customizable character creation option much like the one in City of Heroes. Cryptic did not disappoint in this department as they provided a ton of looks, options, and little gimmicks to create all kinds of characters. There are so many options, you could easily spend hours just playing around with all the various choices to create some fun and unique looks before you even log in. You can also unlock costume pieces like the luchador outfits by participating in the PvP Hero Games and in other ways.

One problem City of Heroes ran into a while back was the fact that players were able to use their highly detailed character customization system to create characters that closely resembled some popular comic book figures like those featured in Marvel Comics. So much in fact, that Marvel once sued NCsoft over it. But that would never happen here. Right?

Copyright issues aside, Champions Online has one of the best character customization options of any game I have played to date. With the various costumes, including the ones I haven't unlocked yet, you have a seemingly limitless amount of customization options.

The color options are another great feature of customization. Once you have the design and gear you want for your character, you have a pretty decent range of colors, and even gradient options that make for some nice color mixtures. There are enough options that you can avoid looking like any other character in the game. If you get tired of your look you can even visit the tailor to change your outfit design. Luckily, you can save each design you create to easily switch between them.

Travel powers can be gained early in the game and make getting around much easier.

Upon entering the game you’re given a little of the story about the alien invasion of Millennium City. All the champions have gone missing and the defense forces are getting their asses kicked six ways from Sunday. Enter you, a lone hero joining the fight against an invading alien army.

Unfortunately, due to the alien influence in the area, your powers of travel have been impaired. That means no super speed, no flight, no super fire or ice travel skills, nothing. You get to run. This is actually a fairly creative approach to limiting powers right off the get go. Rather than feeding you a line about your powers being underdeveloped, Cryptic worked in a nice bit of story to cover the angle. Don’t worry, once you clear the Millennium City tutorial you get these powers fairly quickly.

One thing I really like is that Cryptic gives you something at the beginning that City of Heroes is just now getting, and that is the option to customize the color of your powers. You can go down your list of powers and customize each one with a color of your choice to give your character that extra flare. My character is slinging fire attacks of blue, red, and purple just for fun, but this extra detail is another way your character can be unique from others.

Burnside is an old western themed area complete with ghostly cowboys.

The mission system (quest system) is pretty standard and continues in the current trend of making it as simple as possible for the player to complete by clearly marking each goal on the map, so you are never left wondering where to go. This is good if you don’t like figuring out missions, but it has the drawback of destroying the mystery. Sure you can turn it off, but we all know it's pretty much expected that you use it. Imagine a group where one guy isn't using it and has no idea where to go. However, the mission system is pretty fun and provides you with plenty of tasks to keep you busy.If you are ever at a loss for where to go you can always consult your trusty crime computer for emergencies. This will give you an idea of where the hotspots are and where you should go for more missions. You also get a mission quest journal that helps you keep track of all those missions. Overall, the mission system is pretty good and easy to follow, but missions sometimes feel more like lore fillers than part of the overall storyline.

The areas in the game have some great design in the way of themes. Millennium City itself is a warzone when you first see it with the Qulaar laying waste to the area. A very different setting from the Millennium City you see later once the invasion has been repelled. The development team designed a number of great settings and once you exit the city you get a choice of where to go next. You can either head to Canada or the Southwest Desert. Each has its own theme and provides you with a lot of unique looking content like the radioactive fields of the Atomic Waste, the neighboring ghost town in Burnside, complete with ghostly cowboys, and then there is the cold backdrop of Canada. Champions Online has plenty of great themed areas to enjoy.


Perfect World Entertainment has already made the move to mobile and now they’re making plans to head into the console space.

Press Release, News, Official Announcements
Thu, Dec 19, 2013

Cryptic enhances hero customization for Champions Online with customizable auras that can be combined for unique visual effects.

Previews, News, Official Announcements
Fri, Nov 22, 2013

Cryptic sweetens the pot to tempt players to pony up and become lifetime subscribers and Champions Online.

News, Official Announcements
Thu, Nov 14, 2013

Perfect World Entertainment announces its Halloween plans for its online gaming lineup loaded with festive fun for shooters, heroes, and MMORPGs.

News, Official Announcements
Mon, Oct 28, 2013

News from around the 'Net