A Ten Ton Hammer exclusive update on the Incarna project, Dominion features, and much more!
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Torfi Frans, looking
slightly tougher than usual (but only slightly).
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At EVE FanFest 2009 last weekend, CCP trained its marketing turrets on the
newly revealed console-based MMOFPS
DUST
514, the total out-of-game experience with
New Eden,
and
the new alliance vs. alliance friendly
Dominion
expansion coming this December. But one aspect of EVE
Online's future
was intentionally downplayed:
Incarna (formerly
"Walking in Stations", formerly
"Ambulation").
However,
Torfi Frans Ólafsson, Senior Producer,
offered
one trailer that seemed to hint at a more achievement-oriented side of
the
Incarna project that will peel pod pilots out
of their ships and put them into stations for the first time.
Intrigued, we
caught up with Torfi for a few questions about Incarna, planet-sized
revamps, the massive Titan nerf, and how exactly Treaties will work at
EVE
FanFest 2009.
Ten Ton Hammer: First this project was named “Ambulation,”
then “Walking in Stations,” now “Incarna.” Aside from a parade of ever
better names, has the project been reinvented along with the name, or
is the project closer to completion than it was when we saw it
demoed
at last year’s FanFest?
Torfi Frans Ólafsson, Senior Producer: Oh yea, it’s
closer. The core technology group at CCP is hard at work developing the
technology that allows us to do incredibly realistically lit rooms and
interiors, and they’re also working on our custom rendering and
animation technology. This is the technology foundation that’s being
used for Incarna. We did a reveal at last FanFest to prove that the
technology works and
that it works within EVE, but it was of course only presented in demo
state - very pre-alpha and focused solely on graphics and feel over
functionality. So we’re working on technology and functionality right
now.
The game designers have also been sweating out the design for Incarna,
and there will be more to do than we’ve previously talked about.
Ten Ton Hammer: So from what we saw in the
Incarna trailer,
there will be an achievement angle to Incarna?
Ólafsson: Absolutely. To the people that I said that
you won’t have to
play Incarna to be successful in EVE... not entirely true. (laughter)
You can still, you know, not do it, just like you can not do industry
or agent missions or not do mining, but it’s going to be an important
element of gameplay. As you saw in the teaser, the reason you go into
stations is to go “offline” - to go off the grid. You go there to
interact with people that may not even exist on the grid. For all
intents and purposes, Concord thinks they’re dead.
Ten Ton Hammer: So it sounds like a whole new avenue
for the game that’s outside of CONCORD’s control.
Ólafsson: Exactly.
Ten Ton Hammer: We’ve seen a lot of good stuff here
from the
DUST
514 team at CCP Asia. We know that DUST 514 is using
Unreal Engine 3, which is a far cry from the Python-based setup that
EVE uses, but are you sharing assets or knowledge back and forth
between the Incarna and DUST 514 teams?
Ólafsson: Absolutely. We’ve shared assets a little
bit, we’ve certainly shared technology and people and, most
importantly, we are on big company. The team working on DUST 514 might
be a different team, but like I mentioned yesterday, they worked with
us on Apocrypha, they’re collaborating on the planets right now, DUST
514 and EVE will be talking together in terms of game mechanics, so a
lot of us have spent a lot of time in China working with the team and
vice versa.
Ten Ton Hammer: Do the war barge and social spaces we’ve seen
in DUST 514 tie into Incarna at all? Could EVE and DUST players
eventually meet each other?
Ólafsson: Those are separate spaces. The strategic planning
room - that’s within the war barge - while Incarna will focus solely on
stations. The people of DUST 514 are of a different creed than pod
pilots. In the backstory, their paths would hardly ever cross except
when there’s profit to be made - when one needs the power of the other.
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One of the planets
post-Dominion revamp. This one happens to look pretty familiar.
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Ten Ton Hammer: Sort of like the navy and the army?
Ólafsson: Yea, or maybe like the CIA and the navy.
Ten Ton Hammer: Shifting gears a bit to talk about
December's Dominion expansion: The work you’re doing with the planets
is
gorgeous
- right
down to seeing the cloud layer and man-made lights on the dark side of
colonized planets. Can
you tell us a little bit about the process and the work that went into
these procedurally generated planets? I’m guessing you used satellite
photography extensively?
Ólafsson: Of course we were all inspired by NASA’s
imagery and Hubble
pictures and Galileo pictures. In recent years we’ve had really cool
pictures coming from Saturn via Magellan. We were inspired by them, but
sometimes we’ve realized that realism is a bit boring and we take it
further. We’ve only seen a very limited number of planets and moons [in
the real universe], and making cool planets and moons is what I call
“geology porn.” It’s basically geology, just making it more
aesthetically beautiful so that you enjoy it.
Ten Ton Hammer: What kind of inputs go into the
procedurally generated planets? Do you calculate the distance from the
star, water vapor in the atmosphere, that sort of thing?
Ólafsson: Absolutely, we use all the basic inputs: the
distance from the star, the density of the planet, adjoining moons,
type of star, and so on. All of these inputs go into figuring out what
the planet will look like.