Updated Fri, May 27, 2011 by Messiah
With the Wrath of the Lich king cycle for World of Warcraft almost complete, it is time for everyone to finish up all of their achievement goals. For many players that means finishing collecting...
With the Wrath of the Lich king cycle for World of Warcraft almost complete, it is time for everyone to finish up all of their achievement goals. For many players that means finishing collecting all of the Heroic mode achievements. This guide walks you through getting all of the achievements in the two 5-player heroic instances located in Ulduar. Those instances are the Halls of Stone and the Halls of Lightning. Each consists of four bosses that must be defeated to earn the instance achievement and several boss specific achievements.
This is the standard achievement for defeating each instance on heroic mode. Simply make your way through the instance (while on heroic mode) and kill all four bosses. Each boss requires a little bit of strategy, however being a mere heroic the strategies are generally pretty simple. Brief explanations for each boss are given below, as well as more detail regarding the achievements that you can accomplish for each boss.
Krystallus – This is the first boss most players face, although you can fight them in any order. When you come to the three way split in the instance simply turn right into the rock tunnel area. When you get to Krystallus he is a very simple tank and spank fight with one big twist. Occasionally he will place a debuff on players and then do an AOE knockback. From the time you get the debuff you have roughly 6 seconds to separate away from other players.
As long as you spread out once you are knocked back you will take very little damage. If you cluster up next to another player you are both likely to die. Each time he knocks you back, spread out, wait for the shatter, and then go back in to DPS him. Most groups will defeat him with only a single shatter phase, good groups can defeat him before he does a shatter.
Krystallus has no boss specific achievements.
Maiden of Grief – This is another simple fight with only a little going on. In most cases it is a healer intensive fight unless the healer has HOTs available. The tank basically holds the Maiden of Grief in place until she places a large black void zone on the ground, then moves her away from it. Occassionally she will cast the spell Shock of Sorrow which damages all players and then puts them to sleep for roughly 10 seconds. When players see this being case they should all move into the void zone. Any damage wakes them up, so if you time it correctly you will enter the void, fall asleep, take a single tick of damage, wake up, and then run out of the void zone.
If your group has issues with damage taken and healing through this fight it is recommended that just the healer run into the void zone so that they wake up right away. The fight is relatively easy once you know it.
This achievement is very simply a DPS race, and it isn’t even a very hard one. No different strategy is required, you just need to ensure you have DPS that are at least Naxxramas 25 geared. I have seen the fight completed in less than 25 seconds on several occasions, so less than a minute is almost a gimme achievement with any amount of raid gear.
I like this achievement since it reminds me of Charlie Brown. I think of him saying Good Grief after Lucy pulls away the football for the millionth time. This achievement comes across to me as Charlie Brown (your group) getting his revenge on Lucy (the Maiden). Maybe it's only my overactive imagination, but picturing Charlie Brown beating down Lucy makes me smile!
Tribunal of Ages – This is a wave based fight where you need to escort Brann Bronzebeard to an archival room and then protect him from several waves of creatures. The guards will appear from just outside the room and need to be grabbed by the tank so that players can DPS them down. As the encounter continues the adds come quicker, in greater number, and the room defenses start doing more damage. Any player that can misdirect to the tank (like a Hunter or Rogue) should do so to help control the adds. Players with slowing effects can also help. Because the fight is timed and takes a while, players should try to minimize damage taken to help the healer get through the fight with mana. Once the room starts to use the third defensive measure (the laser beams) players need to watch for it and move away quickly if they are targeted.
This achievement is one that is easy to get as long as you have players that are watching and preparing for each additional wave of guards. The key things to do to earn this achievement is to tank the guards on the stairs right at the entrance to the room, and to always save AOE for when new guards are entering the fight. Paladin and Death Knight tanks make quick work of this achievement, while Warriors and Druids may need some assistance. As long as all the guards are damaged as they enter the room they will aggro on a player and not Brann, therefore they will never hit him.
Sjonnir the Ironshaper – Sjonnir is the last of the four bosses in the Halls of Stone. To reach him you must successfully defend Brann and then talk to Brann to send him to unlock the door to Sjonnir’s chamber. Throughout the fight adds are spawned from both sides of the room and need to be either killed or tanked along with the boss. Also during the fight Sjonnir will put up a lightning shield that hurts anyone nearby. It can be purged or stolen though, and as long as it is melee can stay in with the tank the whole fight.
The easiest method is to misdirect all adds to the tank and burst down Sjonnir as quickly as possible. Alternately if you have DPS to spare or healing becomes an issue have a single DPS assigned to take out the additional creatures.
This achievement confuses many players and is generally the hardest in the instance to complete. This is because the Iron Sludges are not spawned as one of the adds, instead the oozes that are spawned while Sjonnir is between 50% and 25% turn into Iron Sludges upon touching Sjonnir. This means that you need to burst him down to 50% and then stop all DPS on him while you wait for oozes to spawn. Once they do, allow them to reach him and become Iron Sludges, and then dispatch them. Once you have killed five of them return all DPS to Sjonnir to kill him and get your achievement.